Marc Mixon
Production
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Android Tablet Game Production
As part of my Directed Focus Study class,
and Cassina Sculfield, et al., we collected
as they embarked on their first team
only a few short hours.
I was privileged to work with Cohort 26
group project, making an Android tablet
game in the Unity engine. During pre-
This was a wonderful experience for me
lectures to teach the students how to use
my skills in preparation for entering
production, I arranged for faculty guest
Unity and Perforce. I was also available
as resource for students to consult
they worked through both technical
problems and issues with team dynamics.
I provided them with additional pre-
to demonstrate leadership and hone
the gaming industry as a producer. My
involvement lasted from October to
December and involved 47 students
working on ten different games:
production support by setting up a basic
• The Town
convention.
• Potion Motion
organizational file structure and naming
Near the end of production, I arranged for
the teams to visit the SMU main campus
so that fellow students could test their
games and provide survey feedback.
Thanks to the excellent marketing support
from Kathleen Tibbetts, Mary Guthrie,
26
approximately 300 survey responses in
PRODUCTION
• Ebmarah Reborn
• Escape Velocity
• Wakey Wakey
• The Terrible Trap
• Arclyte
• Superhero Sweep Up
• Moji Time
• The Grove