SMU Guildhall Graduate Catalog Fall 2016 — Cohort 24 - Page 20

Mai Yang Level Design « Using User Experience Design Principles in Virtual Reality User Interfaces With the release of more affordable designer while using a minimalistic and experiences have exploded within the thesis will be beneficial to the industry, Virtual Reality options, VR games and past few years. Designing a User Inferface for VR is far from that of console games, as VR requires less intrusive UI. I wanted to discover the best design practices for VR while incorporating my background knowledge of user experience testing. The past six months of developing my thesis project have improved my scripting skills and taught me how to be a better 20 LEVEL DESIGN simple design approach. I hope that this helping designers to incorporate more UX design principles in their design to create more effective UI.