Ben Parise
Art Creation
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An Application of Cinematic Effects in Unreal Engine 4
The goal of my thesis was to find editing
exposure. In the cave, I changed the post-
to a game made in UE4. I chose this
and a more claustrophobic atmosphere. I
techniques used in films and apply them
topic because I wanted to explore what
film as a medium had to offer games. I
was inspired by the cinematography of
films such as “Lawrence of Arabia” and
“There Will Be Blood.” I wanted to create
an environment that could attain a level
of the emotional impact that those films
attain with their strong cinematography. In
order to do this, I created an environment
in Unreal Engine 4 and added different
effects such as post-processing, flash
cuts, and a dynamic aspect ratio.
The environment that I created is an alien
installation hidden beneath the desert.
Each section uses film effects to create a
different mood. In the desert, the mood
is hot and oppressive, created by adding
a yellow tint to enhance to warm colors.
I also added bloom, lens flare, and auto-
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ART CREATION
processing to emphasize cooler colors
also added flash cuts, a dynamic aspect
ratio, and camera sway. These all add to
the eerie and unnerving mood of the cave.
The player then enters the final room,
which triggers the activation of several
alien machines. This is accompanied by
another change in post processing, as
well as a change in the aspect ratio that
widens the view. This is meant to surprise
the player as they begin to unravel the
mysteries of the installation.
The environment uses these film effects
to tell a narrative that weaves between
these different spaces. I have learned
many insights by studying film, and I think
that the game industry would benefit by
implementing ideas from genres outside
of their own.