SMU Guildhall Graduate Catalog Fall 2016 — Cohort 24 - Page 10

Ben Parise Art Creation « An Application of Cinematic Effects in Unreal Engine 4 The goal of my thesis was to find editing exposure. In the cave, I changed the post- to a game made in UE4. I chose this and a more claustrophobic atmosphere. I techniques used in films and apply them topic because I wanted to explore what film as a medium had to offer games. I was inspired by the cinematography of films such as “Lawrence of Arabia” and “There Will Be Blood.” I wanted to create an environment that could attain a level of the emotional impact that those films attain with their strong cinematography. In order to do this, I created an environment in Unreal Engine 4 and added different effects such as post-processing, flash cuts, and a dynamic aspect ratio. The environment that I created is an alien installation hidden beneath the desert. Each section uses film effects to create a different mood. In the desert, the mood is hot and oppressive, created by adding a yellow tint to enhance to warm colors. I also added bloom, lens flare, and auto- 10 ART CREATION processing to emphasize cooler colors also added flash cuts, a dynamic aspect ratio, and camera sway. These all add to the eerie and unnerving mood of the cave. The player then enters the final room, which triggers the activation of several alien machines. This is accompanied by another change in post processing, as well as a change in the aspect ratio that widens the view. This is meant to surprise the player as they begin to unravel the mysteries of the installation. The environment uses these film effects to tell a narrative that weaves between these different spaces. I have learned many insights by studying film, and I think that the game industry would benefit by implementing ideas from genres outside of their own.