SMU Guildhall Graduate Catalog Fall 2015 — Cohort 22 - Page 16

Jon Clark Production « Team Productivity and Group Dynamics: A Synthetic Model for an Agile Development Team In a technically oriented field such as SMADT simulates the actions of individual and interpersonal skills are often not the four phases that represent development the video game industry, team dynamics primary focus in training new developers. In the pursuit of a tool that might assuage that process, I prototyped a visual model in Unreal Engine 4.7.6 that depicts team productivity and group dynamics in a game development setting. I call this prototype the Synthetic Model for an Agile Development Team, or SMADT. 16 PRODUCTION developers, or “Pawns”, and goes through on a typical game project—Planning, Production, Retrospective and Scoring. As the simulated team completes these phases and advances through development, SMADT aggregates the Pawns’ wellness and productivity and presents the information to the user.