SMag Issue 17 - Page 41

What has been your favourite project to work on at the studio? There is definitely a tie between two projects I’ve worked on for my favorite: The first one is working on Build Mode in The Sims 4; The second is designing quests for Sims Medieval: Pirates and Nobles. What do you think of the build tools in The Sims 4? I have to admit I’m a bit biased about the build tools in The Sims 4, because I had a large role in designing Build Mode in the game, and I’m really happy with how they turned out. We were able to greatly improve the flow for building, so it’s much more fluid than previous games. Being able to move and adjust stuff after you’ve built it is also a hugely useful feature. Lastly, we’ve also made the interface a lot more approachable and easier for people to get into. It’s been great seeing people who haven’t been builders in the past start exploring and enjoying a huge part of the game that they previously hadn’t connected with. That being said, there’s always room for improvement and more features. In particular, I’d love to add things like terrain manipulation, split level building, and new stair types. But as I mentioned in one of the questions above, one of the greatest challenges of making a game is figuring out how to fit in all the cool things we want to make and when the best time is to do it. (Which is hopefully sooner than later!) Follow Aaron on Twitter @smagofcl 41