SMag Issue 17 - Page 30

Originally called the much less inspiring Coaster Park Tycoon, Frontier invites users to “be the boss…as you create, manage and share the world’s greatest coaster parks”. It is a game that is designed to not only appeal to the die-hard fans of the Rollercoaster Tycoon series, but to appeal to everyone: the game is incredibly simple on the surface, but offers an incredible amount of complex micromanagement for those that want it. what to build. Plop down walls, roofs and shops at will, provided you have the cash, creating unique buildings out of hundreds of different pieces. Don’t like where something is? That’s fine, you can just pick up a building and pop it back down elsewhere. Paths are also more powerful in Planet Coaster, blowing the path system from old games like Rollercoaster Tycoon out of the water, allowing you to customise path widths, and also to curve and elevate paths however you please. The world revolves around money, and Planet Coaster is no exception. As is the norm in coaster games, every guest enters your park with a set amount of money, but they can choose to take out more money from an ATM in your park as their wallets start to get a bit lighter. The game doesn’t work with blocks of characters: every guest in your park is simulated and rendered. If you manage to coax three hundred people into your park, every single one of them will be simulated, with their own bank accounts, thoughts, and look. It’s charming, immersive, and also very impressive. It all comes down to making as much money from your guests as possible. Frontier invites you to “be the you create, manage and share the world’s greatest coaster parks.” But Planet Coaster doesn’t disappoint those with a more creative side, either. With the game comes a modular building system which, whilst fiddly at times, gives the user infinite possibilities as to 30