SEAT Global Magazine - Exclusive Interviews of Global Sport Executive Issue 02 February 2017 | Page 35

~Turner launching its own eSports league as well as, more recently, the French and Dutch football leagues creating their own eSports leagues

~Sports clubs like the Philadelphia 76ers partnering with, acquiring or establishing their own teams (click here for a full list of sports clubs who have already got involved)

~FIFA highlighting eSports as a key area for the organisation to engage with and grow new audiences (see “FIFA 2.0: the vision for the future”)

~EA Sports creating an eSports events division (called the competitive gaming division) in recognition of the growing potential of live gaming events and the value of premium gaming content

~Many athletes and sports business investors backing eSports teams (e.g. three-time NBA champion Rick Fox bought an eSports team).

Some notable milestones in the past 18 months have included (in no particular order):

eSports Versus Traditional Sports

Specialist market research company Newzoo reported recently that 76% of eSports fans claim eSports viewing is taking away from their traditional sports viewing.

Newzoo also predicts eSports viewership around the globe to jump 11.2% (based on a CAGR from 2014) to 345 million by 2019.

It’s not all a bed of roses for eSports. A number of challenges exist, many of which traditional sports resolved long ago. These include:

~ A lack of rules or regulations to combat match fixing (monitoring systems will need to be developed that alert competition organisers and authorities to suspicious results and betting patterns)

~ A lack of clarity regarding ownership of media rights (in terms of event content, in-game content and data (offline and in-game))

~ A lack of measures to combat doping (substances to enhance player concentration are considered by many to be prevalent in competitive gaming circles)

Despite the challenges, traditional sports clubs are increasingly getting involved in eSports for a number of reasons. Namely,...

~ Growing audiences of young, hard-to-reach males (eSports represent a good opportunity to grow the clubs brand on- and offline)

~ Increasing interest from the commercial sector

~ High levels of engagement (eSports can be a valuable source of content and viewers watch live eSports content online for long periods of time)

Keep reading.........