SciArt Magazine - All Issues | Page 44

INTERNATIONAL with Heather Barnett Heather Barnett is a UK-based artist who integrates the study of biological systems with her creative practice. Barnett studied photography at Nottingham Trent University (1992) and then Westminster University (1997). She has exhibited projects at the Victoria & Albert Museum, the Kunst Museum Ahlen, Museum of the History of Science, Oxford University. She currently teaches art and science at Central Saint Martins and the University of Westminster. By Julia Rooney Contributor This past September, Heather Barnett and the collective she founded Slimoco (The Slime Mould Collective), launched an unprecedented experiment involving Physarum polycephalum (a form of semi-intelligent slime mould) and a group of human participants, first acting as “food” for the mould to consume and then emulating the behavior of the slime mould itself. The project was aptly titled Being Slime Mould, and was produced at the New Museum in Rotterdam. Interested in the unique way this organism grows, the team first documented the mould’s growth in response to food sources, a cooperative process in which hundreds of individual cells merge to create a single mass cell that works more efficiently. Though slime mould reproduces by way of spores, and was once classified in the fungi kingdom, it has recently been re-classified as a form of amoebozoa, in the kingdom protozoa, and is now considered to be a form of plasmodial slime mould—a large, single amoeba of protoplasm with thousands of nuclei. Barnett and her collaborators, Jeff Jones and Alex May, created a participatory installation in which audience members became food nodes for the virtual slime mould to consume, the simulated organism forming a network between disparate visitors in the gallery. The third element to the work invited people to enact slime mould behaviors in a performative event, as Bartnett explains: 44 Slimoco workshop. Image courtesy of Heather Barnett. “The ‘Human Slime Mould Experiment’ Experiment' (devised in collaboration with Daniel Grushkin, cofounder of GenSpace) was a playful way of testing human navigation and cooperation abilities, as compared to the slime mould. Tied together (as a single celled organism) and following slime mould rules (i.e. communicating through oscillations, operating as a single entity, seeking food, and forming efficient networks) a group of strangers had to navigate their environment in search of food. A chaotic shuffle ensued as people followed giant oats around the building, reshaping and reconnecting when obstacles were met, forming networks between food sources. One of the most interesting things to emerge from the ‘experiment’ was the discus