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In addition to this code-based evolution, Draves has made Electric Sheep an open source program like his other projects, which means third parties are welcome to modify and expand on the program at will. As a result, multiple third-party graphical user interfaces have spawned, which add an interface to Draves’ original algorithm and allow users to easily design their own sheep, which can join the evolutionary fray. The many facets of Electric Sheep amount to an active community of some 450,000 users that participate in and perpetuate the flock. Beyond its thousands of users, the project appeals to evolutionary biologists and artists alike. Biologist Jason Munshi-South, who studies the evolution of urban wildlife at New York City’s Fordham University, likens this android evolution to the evolution of animals cultivated by breeders and fanciers: “What I found most striking about the Electric Sheep project is that the selection pressures on the population of ‘sheep’ are applied by the human viewers choosing their favored designs. Such a process is very similar to what evolutionary biologists refer to as artificial selection, where humans choose individuals that breed based on desirable characteristics for food production, aesthetics, or pet behavior. Charles Darwin relied heavily on artificial selection in developing his theory of evolution by natural selection, and was particularly fond of show pigeons as an example. Pigeon fanciers have created very elaborate, whimsical, and sometimes grotesque pigeons through artificial selection. By making the code open source, I think the artist has also opened up the possibility of ‘genetic engineering,’ whereby other artists or programmers can circumvent the traditional, slow process of artificial selection by adding in new genetic material or mechanisms. Overall, I think it’s an effective and appealing process for exploring evolution.” New York City-based multimedia installation artist Julia Sinelnikova, who frequently creates art based on the blending of technology and society in the present day, says that Electric Sheep is one of the granddaddies for net-art today. “Net-art has become increasingly widespread, especially with the 90s aesthetic coming back,” says Sinelnikova. “Electric Sheep is such an inspiration for interactive art with participation SciArt in America February 2014 on such a large, seamless scale; it is scientific— almost spiritual—and very representative of the universe.” Now that digital technology has gained prominence in everyday life, people seem to be more aware of Electric Sheep, Draves says, though not all the responses are positive: “Just the other day in reaction to a story the BBC wrote about creativity of software (using the Electric Sheep as an example), one of the comments was that it was preposterous. I don’t recall, back in say 2001 getting that kind of reaction, at least not to my face.  But I think that’s a result of reaching a wide audience. When I started, I was surrounded by like-minded people, and so I got a biased and positive reaction.” Culture-wide, Graves believes more people appreciate his work today. “I get a lot of very kind emails for which I am eternally grateful,” Graves says. “Two that stick with me are: ‘I watch the Electric Sheep every night before I go to sleep,’ and ‘It’s the only thing that helps my chronic pain.’” Besides playing on home computers, Electric Sheep and Draves’ branch off project of handpicked evolving animations, Dreams in High Fidelity, continue to appear in exhibitions and win numerous awards. For example, Electric Sheep was included in the website for MoMA’s “Design and the Elastic Mind” exhibit and won the ZKM App Art Award for cloud art from the Center for Art and Media (ZKM) in Karlsruhe, Germany. In the future, Draves plans to expand the code for the next generation of sheep and to release Gold Sheep, a high-definition form of the program. Visit the Electric Sheep here. Sheep in MoMA atrium. Image courtesy of the artist. 39