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(left, above, right): Breaking Wave installed at Biogen-Idec in Cambridge, MA, in collaboration with Plebian Design. Images courtesy of Hypersonic. Starting a design studio specializing in aesthetically pleasing machinery was not Washabaugh’s life-long plan, but in retrospect it seems like a perfectly logical step. “I grew up making things,” Bill told SciArt in America in an interview, “and I was always interested in airplanes.” After studying aerospace engineering at the University of Minnesota, Twin Cities, Washabaugh worked for Boeing, headquartered in Seattle, as well as Genie Industries, a robotics company. At Boeing, he worked on Airborne Warning and Control System (AWACS) aircraft (the planes that have enormous, circular antennae on the upper part of their fuselages) but soon realized he did not want to work with the military. “Boeing was slow-moving,” Washa- SciArt in America December 2014 baugh said, “and I wanted to work more creatively.” Moving to New York City was the next step in Washabaugh’s quest to make a career blending technology and creativity. He began by freelancing and soon found that Hypersonic was growing organically from his efforts. These days, Hypersonic consists of six people, including Washabaugh, all of whom have backgrounds in art, mechanical engineering, or both. What exactly do they do? “It’s hard to say,” says Washabaugh. “We make interactive sculptures and environments that are a combination of science and art.” When asked about the process that leads to the development of these projects, Washabaugh attested that it helps to know the 13