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the well was running dry, and I felt I was becoming a very uninteresting person. Around 15 years in, I started breaking out of that through making music, and then I finally got back into sculpture. I’d left off making suspended pieces and loved working in the hopeful and creatively inviting space “up there,” and things kind of fell into place quickly, leading to the pieces I’m now making. Ideas for interactive kinetic pieces have been accumulating and sintering for a couple of decades, and there is a huge creative territory to be explored. I first wanted to build sound sculptures that would interact with each other about 25 years ago and, in fact, hired some smarter friends at that time to help create the electronics hardware to support it, but we were unsuccessful. It’s still a huge amount of work to design the circuit boards and write the software that underlies all of these pieces. It’s an integral part of the art-making process, though, and I enjoy it greatly aside from the stress and expense. Sometimes I’ll spend weeks or months on the pattern for a printed circuit board and an inordinate chunk of that time is spent making sure the traces look right aesthetically, even though nobody will see them. My education was in sculpture, not engineering, and I’ve had to force-feed myself all of this electronics and programming business. I don’t take easily to it, but my background in computer animation helps with the programming, especially in regards to procedurally controlling motion and my father was an electronics research physicist, giving me both a subliminal understanding as well as fear of the complexity of analog electronics. Both the circuitry and the software present mental barriers that I have to push through with every piece, so it involves both pain as well as a connection at some simplistic level with the work my father did. Proto (2006). 1 meter span. Carbon fiber tubing, electronics. Image courtesy the artist. another and ultimately, their movements, sounds, and actions are their own. Could you talk about the coding and work that goes into that? MM: Relative to what’s going on in serious robotics research, my pieces are at kind of a nursery-school level. My coding is usually chaotic enough that sometimes a behavior is not what I expected, or more powerful than I imagined. Sometimes this is catastrophic—fortunately I’m making art and not Mars rovers, and it really only takes a modest amount of technology, focused exactly where it’s needed, to make DM: Your pieces in Albireo (2010) and your proposed artworks that might represent life in somewhat piece for the Métamatic Research Initiative Sheep the same way a painting might, within a very Safely Grazing? has robots communicating with one specific point of view and stylization. So I guess SciArt in America June 2014 27