SciArt Magazine - All Issues December 2015 | Page 7

known to the visual arts and illustration communities worldwide. Noll argued in a 1967 essay for the magazine IEEE Spectrum that the computer was a new medium for creative works. The practical applications were also enormous—the influence of the 3N group would extend beyond art and also change the way architects and visual production designers for different industries would approach the use and implementation of patterns in their own works. Much of this work would evolve into the fractal art movement—a subset of algorithmic art in which mathematical functions help inform what a particular fractal pattern will look like when it is finally visualized. Practically all fractal art is computer–generated, and nearly all of it is also digital. Some of the most famous examples of fractal art are those works based on the ‘Julia set’, a complimentary set defined from a mathematical function. But fractal art wasn’t the only thing born from the work of the 3N group. Roman Verostko, an American artist currently based in Minneapolis, Minnesota, is thought to be one of the most important influencers of algorithmic art. In 1970, he was introduced to ‘generated’ possibilities from coded procedures run by computers. “With this technology” he writes on his site, “we could create instructions for generating visual forms; we could now compose the ‘score’ for drawing!” Verostko would soon progress quickly from writing simple algorithms capable of drawing elementary designs to ones of much greater complexity. “These procedures,” he continues to write, “have brought me to a new frontier of visual forms, forms we could never envision without algorithmic recursion driven with computing power. These art forms do not describe or refer to other realities—rather they have a visual life of their own.” Verostko told me over the phone that his early experience in theological study profoundly shaped much of how he approached his artistic life later on, and that “in some ways, I carried the same ideas into my algorithms.” Ultimately, for Verostko, algorithmic art brings together “spontaneity and chance and emotion, in conjunction with the same picture field with disciplined, constructed, well–organized structure.” The artwork is an expression of “tensions that are opposing each other, and at the same time they’re stabilized.” An incredible example of Verostko’s work is his 1998 installation The Manchester Illuminated Universal Turing Machine, an homage to the famed British computer scientist Alan Turing, whose many groundbreaking works include the abstract Turing machine, capable of simulating any algorithm’s logic. This, in turn, spawned universal Turing machine (UTM), which simulates an arbitrary Turing machine by simulating the description of a Turing machines as well as its own input. “The idea tickled my brain,” Verostko writes of the installation’s genesis. “The binary text for a UTM struck me with profound wonderment. I felt privileged to have been living during the time this idea evolved into machines that were changing world culture.” The result is a set of artworks in which algorithmically generated forms are presented side–by–side with their corresponding UTM algorithms (as expanded binary texts). Verostko and fellow artist Jean Pierre Hebert would later, in 2011, coin the term ‘algorist’ to describe the small but growing community of artists who take part in algorithmic art. Hebert would actually write an algorithm that expressed their ‘algorist manifesto’. These kinds of ideas aren’t just unique to Verostko. Hobbs, the Austin artist, says his interest in algorithmic art is an extension of his interest in patterns and randomness. “Nature is jam–packed with the collision of these two forces, and given that computers are particularly good at working with both patterns and randomness, I think they’re the perfect medium for exploring the intersection of the two,” he says. You can see this in his artwork entitled Community 5. It envisions a modified version of Tim Conway’s Game of Life simulation, with multiple species instead of