SciArt Magazine - All Issues December 2015 | Page 36

Paul DeMarinis. Photo credit: Johnna Arnold. CU: The work is super accessible, so you don’t need to know anything about art history, the art world, or any of the discussions that have been happening for years to walk into one of my pieces and have this kind of playful experience. You can make your own hypothesis about why something is moving the way it is and then you can test it. There’s this initial sense of something on screen reacting, but I hope that is interesting and complex enough so that people have to start asking what’s going on. The computer interaction responds to the viewer’s body in a subtle way, not in a game interface way—you’re not whacking things with your hand, or your body is not turned into a mouse. It’s more about being immersed in a system or another world that, I think, has a relationship to painting. It’s like when you sit in front of a painting and you get lost—I hope that there’s a connection with that. JF: Tell us about the piece you have in “NEAT.” CU: What’s really different about Entangled is that it’s two interactive systems superimposed on each other. There’ ́