Scale Aviator International Magazine Issue 3 - Page 81

easier ‘Phase-Three’ will be, and better the final results. Just like building a good scale-model, the more you put into it, the more you will get out of it. OK, now pick yourself up, dust yourself off, take all your goodies and go home. It is just about time to grab a quick nap before we start playing with all these photos on our computers. Everything up to this point has been preparation work, laying down the foundations for the next big steps to come in the comfort of our home/offices. You now have your photographic assignments until we meet again in the next fabulous issue of SCALE AVIATOR International. I would highly suggest that once you have accumulated all the ‘Phase-One’ and ‘Phase-Two’ photographs you will need, that you spend some time acquainting yourself with the basic operation and tools of the photo-manipulation program you decide to get your hands on. There are plenty of good tutorials online, if like me, you hate reading boring manuals. Time spent doing this will just make it easier once we re-convene to jump headlong into “Phase-Three’ next time. Thanks for reading all of this, and good luck getting great photos! This is the real Sopwith Camel Model, Honest! I built this up from a Hangar 9 ARF and it is electric powered. That’s me in the top photo painting the the front half of the fuselage. Bills Background I was living in England in 1983 when the home computer became a reality, and soon after getting one I got a job doing graphics and animation for a game company. I have made my living doing animation and digital visual-effects on the computer ever since. A college degree was important back then, so I went off to get a degree that stated I learned all about the photography I knew from when I was quite young. As there were no actual photography degrees being offered in the early 1960’s, I had to transfer from one college to another sneaking up on it thru art and journalism to obtain a photojournalism degree. I ended up with three degrees; one each in Art, Journalism, and Photography. It took 7-1/2 years and four different schools. I moved to Hollyweird in 1998 to work on Babylon-5, the break-thru sci-fi television series. Since then I have been fortunate to work on many television series, commercials, movies and documentaries. I lay claim to being the Oldest living 3D animator making a living in this industry. The closest animator to me is still 14 years younger! I taught the basics of digital 3D animation for a couple of years, and then got to work at the Jet Propulsion Laboratory for a year on various space projects. My crowning achievement has been to be one of the two animators who created the official Mars Rover Curiosity animation for JPL/NASA. That turnd into a real Rover and is putting around the planet Mars. 81