Ravensbourne Prospectus 2018-19 Ravensbourne-Prospectus-2018-19 | Page 78

Games Design BA (Hons)* This course delivers creative engagement across the sprawling and accelerating array of platforms, contexts and social arenas. This course will see you creating games and interactive experiences across these, scripting game architectures and employing appropriate programming tools. The Course Emphasis is placed on professional industry-standard practice through project work and interdisciplinary collaborations. You will be encouraged to develop your individual creative mindsets and skillsets to identify where your particular talent can be harnessed within the industry. As games continue to reach across an ever-increasing spectrum of potential applications, students will immerse themselves with sufficient breadth and depth in their studies to ensure the development of industry- ready skills. This course will provide its graduates with the expertise and knowledge that will enable them to create computer games and interactive experiences, using contemporary game engines that support traditional console applications alongside the emerging fields of mobile, virtual, augmented and online application development. Duration: 3 years full-time Entry requirements: Page 142 78 Music and Sound Production BA (Hons)* Year One Students are introduced to the fundamentals of games programming, architecture and the relevant media skills essential for games development. Throughout the year, students learn the practices and conventions of industry protocols alongside personal development attributes required for success while at university and in the world of work. Year Two Progressing from the essential foundations of games design, the focus in Year 2 moves towards the specific technical skills necessary for game development across the range of creative possibilities. Here students will begin growing into their desired specialism – facilitated by a range of elective pathways that will see collaboration with students and professionals from related and other academic disciplines. Year Three Students in their final year are given the opportunity to undertake a significant and sustained individual development project. This will pull together all the previous experience strands of your study, and provide the tailoring of a portfolio of work that will act as your professional calling card into the industry. How to apply: Page 146 Institution: RAVEN R06 Term starts: September 2018 *Subject to validation Music and Sound Production is the creation and manipulation of music and sound for film, games, television and diverse digital applications. The course is for aspiring sound designers, musicians and composers who wish to develop their sound and music production skills and apply them in a wide range of careers in the creative industries. Futures Sound designers, musicians and composers will develop specialisms which could include composition, production, sound engineering, song- writing and creating soundtracks for film, television and games. The Course The course is practically focused and will enable you to work creatively with sound and music in direct preparation for work in the creative industries. You will develop knowledge and the mindsets and skillsets to support your own creativity, including critical listening, editing, arranging, composing, producing, technical and storytelling skills. Students gain an understanding of how sound and music intersect with moving image (film, games and television) and are encouraged to apply the technical and creative aspects of sound and music production in a project-based learning environment. Collaboration is at the heart of the course and students will undertake project briefs with other students to realise projects as part of a team. Teaching staff and visiting professionals bring a strong industry perspective throughout the course. Duration: 3 years full-time Entry requirements: Page 142 Year One You will build skills in sound and music production, studio and location recording, electronic arrangement, composition, editing and post- production. You will begin to think about your own music composition and sound design, building confidence by working to set briefs. You will also gain a fundamental knowledge of the industry and the varied opportunities for work you will be aiming for. We encourage you to start thinking about your contextual studies research. Year Two You will gain a greater understanding of equipment and software and think about the specialist areas of music composition and sound design in which they are used. This will allow you to enhance your practice and develop your approach based on standard industry workflows. You will engage in creative briefs that encourage you to collaborate with other students and create work as part of a team. Year Three You will bring your learning together in a final portfolio of skills. Alongside this, you will complete a self-initiated project. We ask you to show your contextual studies research and thinking in a long form dissertation. The final portfolio will act as a showreel or promotional tool for entry into the industry. How to apply: Page 146 Institution: RAVEN R06 Term starts: September 2018 *Subject to validation 79