Ravensbourne Prospectus 2018-19 Ravensbourne-Prospectus-2018-19 | Page 54

Graphic Design BA (Hons) Graphic Design is the study of creative and visual problem solving. This course will encourage you to develop a range of informed approaches to communicate with audiences across varied platforms and media. Futures Graduates work in areas such as typography, editorial design, information design, wayfinding, exhibition design, creative coding, and design for promotion. You will graduate with strong technical expertise and be ready for a broad range of careers in the creative industries. The Course This course allows you to work cross-media and examine graphic design together with specialisms such as coding and data visualisation. We value individualism and encourage concept driven work, showing a clear understanding of design problems as well as visual languages. You will study through a mix of practice and theory-based learning. This will include lectures, seminars, workshops, individual tutorials, self-directed study and projects. Teaching staff and visiting professionals will bring an industry perspective to the course as well as supporting you in your future choices. All of our students graduate as creative thinkers and problem solvers with a strong understanding of audience and message. Duration: 3 years full-time Entry requirements: Page 142 54 Illustration for Communication BA (Hons)* Year One You will build fundamental skills in contemporary graphic design tools, typography, information design, creative coding and design for promotion. We encourage you to start thinking about your contextual studies research throughout this year. Year Two You will gain advanced skills in the graphic design process, developing experimental approaches and techniques. We set briefs that encourage you to collaborate with other students and help you to further your contextual understanding of the industry and graphic design. Year Three You will bring together your work in an industry-ready portfolio whilst at the same time being encouraged to enter external competitions and festivals. You will also undertake a self-directed major graphic design project for exhibition at the degree show. We ask you to show your contextual studies research and thinking in a long form dissertation. How to apply: Page 146 Course: W210 Illustration for communication across commercial graphic design, advertising, fashion, interaction, web and app design and in animation and gaming is increasingly ubiquitous - illustrators are contemporary visual storytellers. Futures Contemporary illustration is positioned at the intersection of graphic design, advertising and publishing, fashion and product design, animation and games design. Illustrators create images and narratives for print and screen and are the creators of direct visual communication. There are unparalleled opportunities for image-makers to work with time-based, sequential and narrative forms. Contemporary illustration practice is increasingly integrated across the creative industries. The Course This practice-led course uniquely prepares its graduates for entry into a rapidly changing field of contemporary illustration through the exploration of ideas and themes across commercial, social, political and cultural contexts utilising narratives in compelling and innovative ways. Ravensbourne’s illustrators will comprise the most experimental and creative practitioners equipped to work across media and formats, aware and informed by illustration’s rich heritage yet forward thinkin g in their understanding of the application of contemporary illustration in the 21st century. Exploiting the numerous existing and evolving platforms for visual communication and storytelling, this Institution: RAVEN R06 Term starts: September 2018 Duration: 3 years full-time Entry requirements: Page 142 course identifies the professional scenarios and applications for the illustrated image and prepares you for entry into the creative industries. Year One This studio-led introduction to illustration expands mindsets and skillsets through workshops and projects that explore ideas- generation, documentation and process experimentation and the creation of image-making through computing, animation, photography and digital print. A programme of industry practitioners and speakers supplements and enhances the core delivery. Year Two Year Two explores a more individual approach to image-making and encourages the development of creative thinking and ideas generation, combined with a deeper understanding of the subject. The ability to have a personal vision, a point-of-view and philosophical stance is explored and a range of electives help facilitate collaborative projects with other disciplines. Year Three The culmination of three years of study in Illustration is channelled into practical projects, increasingly professional in scope. A range of self-directed project solutions form the basis, along with a major project, of the final portfolio of work appropriate to applied contexts across a range of disciplines. How to apply: Page 146 Institution: RAVEN R06 Term starts: September 2018 *Subject to validation 55