Ravensbourne Prospectus 2018-19 Ravensbourne-Prospectus-2018-19 | Page 108

Interactive Digital Media MA/MSc Interactive Product Futures MA This course creates designers with the potential to innovate and influence interaction design practice. This course is defined by its distinctive experimental approach to the development of user-centred projects. Futures You will be in a position to take responsible roles such as production supervisor, technical director, lead or assistant programmer, user- experience designer, producer or freelance consultant. The Course Interactive Digital Media is of particular relevance to you as a practitioner or designer if you want to develop your practice in interaction design, installation, projection mapping, digital games and user-centred product design. You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways. You will also have hands on experience creating for Android, iPad, iPhone, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines and modelling packages such as Unity, UdK, 3D Studio Max or Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python. Duration: 1 year full-time, 2 years part-time 108 Unit 1: Technology Issues In this unit you have the opportunity to prototype ideas and engage with industry standard processes, techniques and technology relevant to Interactive Digital Media. Unit 2: Research Process The Research Process and Technology units will enable you to deepen your conceptual thinking and technical application through the development of your individual practice. Unit 3: Business and Innovation The business context of new technologies has transformed the relationships between traditional film, video and digital formats. Unit 4: Concept and Prototyping The Concept and Prototyping unit will develop your main concepts with reference to theoretical and business contexts. Unit 5: Major Project This represents the culmination of students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes. Entry requirements: Page 142 How to apply: Page 146 Term starts: September 2018 Futures Our graduates leave with skills relevant to realise relevant and elegant design proposals with solid commercial potential. The Course Interactive Product Futures is a creative, project-based course. It supports advanced product designers who wish to develop and refine their practice in interaction and user-centred product design. The course recognises that different electronic and computing technologies increasingly permeate our lives, but also recognises the need for products to be more empathetic to people and their behaviour. Examples of potential development opportunities include website development, mobile phone application or utility, a computer game or game level, media elements, interactive TV application. The course encourages you to experiment with new ways of working with objects and their integration with technologies, both creatively and collaboratively. It also asks you to apply emerging and existing technology in new ways through personal fabrication, research and the experimental application. We invite you to look at academic theoretical frameworks, research methodologies and their application within industry practice. Duration: 1 year full-time, 2 years part-time Unit 1: Technology Issues In the technology issues unit, you will have the opportunity to prototype ideas and engage with industry standard processes, techniques and technology relevant product. Unit 2: Research Process This unit will enable you to deepen your conceptual thinking and technical application through the development of your individual practice. Unit 3: Business and Innovation The business context of new technologies has transformed the relationships between traditional film, video and digital formats. Unit 4: Concept and Prototyping This unit will develop your main concepts with reference to theoretical and business contexts. Unit 5: Major project The Major Project unit represents the culmination of a student’s investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice- based methodologies and processes. Entry requirements: Page 142 How to apply: Page 146 Term starts: September 2018 109