Ravensbourne prospectus 2017-18 1 | Page 96

Computational Design MA / MSc
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This course opens up the possibilities of computer programming within a research-led context for the creative industries .
Futures You will be well placed to take responsible roles such as production supervisor , technical director , lead or assistant programmer , user-experience designer , producer or freelance consultant .
The Course This course is positioned to assist you to engage with the huge wave of interest in the open source communities surrounding the coding developments such as open Frameworks , Arduino , Processing and Cinder . These freely available libraries of code and hardware bring the power of computing and interaction to a much wider base of creative users and you will immediately see the imaginative potential that they offer . Instruction in visual programming with Max / Msp , Pure Data and VVV may also be offered .
You will be shown examples of projects that make use of such devices such as Kinect , Leap Motion and motion capture . Project work will offer opportunities to put this knowledge into practice in order to propose inventive solutions that respond to the movement of the human figure . The combination of data drawn from the position of the figure and a three dimensional virtual environment has opened up a fascinating discussion about the nature of human choreographic gesture and the way it can have a simultaneous effect both in the digital and real world domains .
Quadrocopters , robotics and the control of kinetic movements will come within the research focus of the course offering you a wide variety of possible outcomes .
Unit 1 : Technology Issues In the Technology Issues unit you will have the opportunity to prototype ideas and engage with industry standard processes , techniques and technology relevant to computational design .
Unit 2 : Research Process The Research Process unit will enable you to deepen your conceptual thinking and technical application through the development of your individual practice .
Unit 3 : Business and Innovation The business context of new technologies has transformed the relationships between traditional film , video and digital formats .
Unit 4 : Concept and Prototyping The Concept and Prototyping unit will develop your main concepts with reference to theoretical and business contexts .
Unit 5 : Major Project The Major Project unit represents the culmination of a student ’ s investigation and the final stage of the research strategy . This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes .
Duration 1 year full time / 2 years part time
Entry requirements see page 160 How to apply see page 162
Term starts September 2017