Punk and Lizard Issue Two | Page 32

Blast ‘Em Bunnies is out on on PS4 and PS Vita. For those who haven’t heard about this crazy game, can you tell us a little bit about it?

Blast ‘Em Bunnies is an endless shooter. Players control a cute bunny who must defend their rabbit burrow against an onslaught of evil bunnies. By shooting bunnies they will release coins which the player can shoot to collect. These coins can then be spent on purchasing new weapons, upgrades and ammo types. There are 4 weapons each with 4 different ammo types and a variety of upgrades.

The player can choose between Survival: Easy, Normal, Hard and Very Hard; or Slaughter: Normal, Super and Ultra, each of which unlocks as the player plays more of the game. There are also heaps of missions and medals to complete and collect, with some missions refreshing on completion and others refreshing daily.

We have also added a large amount of cosmetic DLC which the player can purchase individually or in bundles. We have chosen to keep the starting price low allowing for players to get the complete gameplay experience for a low price and then customise it with the purchasable DLC.

Heat-seeking parsnips and runner bean lasers? We love the humour. What was your inspiration for the world of Bang Bang Bunny?

We had just finished Spirit Hunters Inc and escapeVektor both of which reviewed really well, but for their own different reasons were hard to market. Spirit Hunters Inc was an AR (Augmented Reality) game which made it difficult to convey the gameplay through screenshots or video; while escapeVektor was a very abstract game making it also hard to understand through video or screenshots.

With this in mind we knew we wanted to utilise our skill in making cute, colourful characters like Spirit Hunters and we really liked the AR gameplay we had. So we set out to think of ways of using this in a game we could market more effectively. The original concept was of you controlling an orbiting space station shooting cute aliens to stop them from attacking earth. I decided that aliens and space might be a little too niche and set about thinking of a more popular creature which we could apply the same gameplay to. It was then that we came up with bunnies and really liked how you could use them for a diverse range of enemies. Runners, Burrowers, Flyers (bunnies with huge ears they have turned into hang

gliders), Blockers, Bosses, Grenadiers (pop up and chuck turnip grenades at you) and

so on. The ideas really started flowing so we dived in and started prototyping.

How long has Blast ‘Em Bunnies taken to develop?

Just over 3 years. We are a team of two so making the game for 4 platforms especially with such a wide range in power as PS4,

We catch up with Nic Watt, Founder and Creative Director at Nnooo to get the low down on Blast ‘Em Bunnies, a new cartoon shooter that's out on PS4 and PS Vita. Defend your burrow from a horde of evil bunnies!

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