Popular Culture Review Vol. 4, No. 1, January 1993 | Page 82

80 Po£ular^Culture^^^^ Central American fascists, reformed ex-cons stalked by bounty hunters. Not only are the causes almost invariably progressive, there is not the faintest whiff of the anti-immigrant, anti-AfricanAmerican, or anti-Semitic chauvinism that is the hallmark of rightist populism. If the A-Team is a unit of self-described "soldiers of fortune," they are also potential recruits for the Rainbow Coalition. One begins to wonder just who the team met in the "Los Angeles underground": Abbie Hoffman, perhaps? Far from espousing anti-Americanism, however, "The A-Team" is concerned with the rights and wrongs of citizenship. The true p>atriots, it turns out, are those who take a stand against oppression, participate in community affairs, reject the mores of racism and ethnic chauvinism , and pull no punches—literally—when disreputable figures come into town. The Western subtext is hardly accidental. In functional terms, the A-Team is the 1980s equivalent of "Bonanza"'s Cartwright family—strong, resolute, and independent. The Team’s ideal society is similarly inclusive, welcoming, and informed by the frontier's unfancy morality. But, in contrast to life on the Ponderosa, authority figures in the world of "The A-Team" are viewed as pathetic and conniving, not capable and trustworthy. And instead of conveying a sense of hopefulness, the show ruefully suggests that American society is in a state of decay or entropy. The very fact that the A-Team is on the lam says something quite dranuttic about America's loss of innocence, which may be dated sometime between the late 1960s and the early 1980s. In order to pursue these points further it might be useful to examine a particular episode in depth. Of course, no single episode can be considered entirely representative, since different directors and writers bring different fixations and flourishes to their work. That said, the episode I would like to discuss, "Mind Games," features many elements common to the series as a whole.^ Aired in the third season, scripted by Stephen J. Cannell, and directed by Michael O'Herlihy, "Mind Games" concerns what hap|>ens when Face comes out of hiding after (apparently) being pardoned by the U.S. government. As usual, the story provides a convenient backdrop for gunplay, car chases, and cacophonous explosions; more