Popular Culture Review Vol. 27, No. 1, Winter 2016 | Page 21

supersede the real itself (Smith 67). Perhaps the only difference between Motss’s crisis and  other  historical  ‘events’  is  that  the  signifier  is  void  of  any  meaning  whatsoever  from   the very beginning. From the onset, the integral reality of war assures that we have entered into the symbolic domain of pure fiction from day one. Is this the greatest victory of the simulators of war? Furthermore, the computer-generated picture is the most powerful type of image ever conceived. Due to their propensity to replicate themselves endlessly in cyber space, computer- generated graphics have no limits. The final product of a cinematic work contains scenes were few traces of the real remain, because modern technology allows directors to meld, distort, and fabricate images in a variety of ways to make them appear authentic. As a master of special effects, Motss knows how to harness this power. As  Jennifer  Walton  underscores,  “To  produce  the  illusion  of  war  with  Albania   much of the technology necessary are computer-generated  graphics”  (12). Walton further  specifies,  “The  image  necessary to launch the war is a young girl, who is running through a burning village in Albania. In  actuality,  the  young  girl  […]  runs  through  a   sound stage holding a bag of potato chips. Stanley Motss and his assistants digitally add the burning village behind her  and  replace  the  bag  of  potato  chips  with  a  kitten”   (12). In her Baudrillardian analysis of Wag the Dog, Walton reveals the dangers of modern special effects. Given the plethora of digital