Popular Culture Review Vol. 27, No. 1, Winter 2016 | Page 20

on their screens. The integral reality of the destruction of the morality principle is confirmed by the disconcerting behavior of the American public in the film Wag the Dog. Passively consuming simulations that portray  Albania  as  a  “staging  ground  for   terrorism,”  the  new  embodiment  of  absolute  evil  in  the  age  of  information, American citizens even purchase t-shirts that read  “Fuck  Albania.” This disquieting comportment is indicative of an integral environment where moral judgments outside of the realm of simulation no longer exist. Baudrillard’s  fears  about  hyper-real representations of the Holocaust and its denial fit into this context. When a sinister ruler with deadly intentions does inevitably rise to power, will we be able to recognize the genuine threat that this person poses to humanity? If such a leader knows how to manipulate codes that signify the hegemony of the good like Brean and Motss in Wag the Dog, then why would the legitimacy of his or her actions ever be questioned? Both Levinson and Baudrillard beckon us to ponder whether morality itself is dead. This unsettling phenomenon could explain why the viewer inexplicably identifies with Brean and Motss hoping that they succeed as numerous critics have noted. The cinematic narrative of good and evil that bares no connection to actual authentic moral discourse produced by Motss is rendered possible by the seductive force of the image. In order to overcome Motss’s  initial  skepticism  concerning the viability of their project, Brean reminds him that the substitution of the image for the real is hardly a new phenomenon. Offering concrete examples, Brean explains in reference to  numerous  conflicts,  “You  can’t  remember  the  war,  but  the  image  remains. You remember the picture, but you have forgotten the war.” In  our  “sign  soaked  culture  of   simulacra, simulations, and reproductions,” iconic representations of reality often 19