Popular Culture Review Vol. 27, No. 1, Winter 2016 | Page 12

the heinous realities of armed conflicts, war has become a hyper-realized, idyllic space free from all negativity. This baffling and destructive phenomenon explains why Brean and Motss strive to portray war as a light-hearted pageant or a delightful spectacle. Indeed,  what  Baudrillard  terms  the  “whitewashing”  of  violence  is perhaps the most disturbing element in the entire film. Trapped inside of a symbolic universe in which all suffering has been removed, why would the modern subject demand that war be considered a desperate, last resort? Who needs diplomatic alternatives to avoid political crises when hyper-real simulations have carefully extracted anguish from warfare? The integral reality of virtual war and its utter denial of negativity have ensured that governments no longer need to provide much of a justification at all to invade any given country. The unbridled fervor of the American public in Wag the Dog should be understood in this context. Why ask questions or demand answers when war is now depicted in such a fashion? Instead of being appropriately labeled a crime against humanity that should never be taken lightly, Wag the Dog illustrates that war now more closely resembles  Baudrillard’s  ‘perfect  crime’  against  reality  than  a  deplorable  atrocity. Brean convinces Motss that their conniving scheme will never be exposed by underscoring that the hegemonic forces which exploit the seductive power of the hyperreal murdered the reality principle a long time ago. As  Andrew  Doyle  notes,  “Brean:   What’s  the  thing  people  remember  about  the  Gulf  War?    A  bomb  falling  down  a   chimney. Let me tell you something: I was in the building where we filmed that with a 10-inch model made out of Legos / Motss:  Is  that  true?  /  Brean:  Who  the  hell’s  to  say?   Brean  doesn’t  refute  these  pivotal  images,  he  merely  asserts  that  the  appearance  of   them  is  more  important  than  their  actuality”  (4). Given that images stand in for reality in 11