Popular Culture Review Vol. 27, No. 1, Winter 2016 | Page 11

number of casualties like never before, the mainstream media imposed a filtered (hyper)reality in which carnage no longer had any place. Any images that contradicted this reductionist, symbolic representation of the Gulf War had to be removed from the official footage before being disseminated to screens all around the world. Decrying the nefarious effects of the hyper-real fiction that is emblematic of the integral  reality  of  virtual  war,  Baudrillard  laments,  “There  is  a  profound  scorn  in  the  kind   of  ‘clean’  war  which  renders  the  other  powerless  without  destroying  its  flesh  […]  This   idea of a clean war, like that of a clean bomb or an intelligent missile, this whole war conceived  as  a  technological  extrapolation  of  the  brain  is  a  sure  sign  of  madness”  (The Gulf War Did Not Take Place 40; 43). Noting that simulations of war in real-time are intentionally fabricated to give the chimerical impression that a nation can wage a war in which pain has been nearly entirely taken out of the equation, Baudrillard further explains,  “Violence  is  white-washed, history is whitewashed, all as part of a vast enterprise of cosmetic surgery at whose completion nothing will be left but a society for which,  and  individuals  for  whom,  all  violence,  all  negativity,  are  strictly  forbidden”  (The Transparency of Evil 50). For Baudrillard, the refusal to nuance the master narrative that justifies a war is necessary in order to maintain hyper-real representations of a nonevent. Under the weight of ubiquitous simulations, the real collapses and in essence ceases to exist. Realizing that transmitting realistic images of traumatized victims that have been brutally killed or displaced during military operations would undermine the internal logic of the signs of war which continually flash across our screens, the media sweeps away any semblance of stark realism. Whereas nothing could be further from 10