Popular Culture Review Vol. 20, No. 2, Summer 2009 | Page 39

The Simplification of NFL Team Logos 35 the various graphic elements embedded within it. Logo designs were likely a manifestation of the relationship between the medium’s technological requirements, the game itself, and the stylistic evolution of graphic design. Television’s aesthetic requirements dictate the use of certain techniques to produce an effective visual stimulus. Ziegler, Greco, and Riggs (2002) state that there is a “fusing of creativity and technology in contemporary media” (p. 8). However, early forms of television were challenging in regards to graphic design. Television as a medium in the 1950s and 1960s was not a particularly good medium for creative outlet. Its scanning process—alternating lines of resolution at 525 lines, not particularly conducive for fine details—was observed by McLuhan (1964). The size of the television screen and its black-and-white image were additional issues to consider. Borrows, Gross and Wood (1998), in describing one of the critical principles in television graphic design, wrote “Keep it simple—all lettering, all design elements, and all artwork. The screen is too small and the scanning lines are too blurry to permit any fine detail.. . . This is particularly true with lettering styles. Letters should be bold, thick, and well defined, with a sharp, firm contour” (p. 228). Lettering style with serifs also should be avoided. In addition to the technical considerations of television, the very fast motion of the football game itself needs to be considered. If there is too much detail on a logo design, the television viewing audience will not be able comprehend it. McCaskey concurs: “It’s my opinion that a simpler logo in that context is better.. . . Now if you look at the Baltimore Ravens’ helmet decal, for instance, oh my gosh, there’s a lot on that helmet. And at some point I think you risk it getting too busy from a design standpoint” (G. McCaskey, personal communication, April 2, 2007). Graphic Design. In the middle part of the 20th century graphic design was defined by the International Typographic Style that emerged out of Switzerland and Germany and made its way to the United States (Meggs & Purvis, 2006). Clarity and order were the defining characteristics of this style that denounced personal expression and eccentricity. “The initiators of this movement believed that sans-serif typography expresses the spirit of a more progressive age and that mathematical grids are the most legible and harmonious means for structuring information” (Meggs & Purvis, 2006, p. 356). The philosophical approach taken by this style would influence graphic design into the 1990s. At the same time, the post-war United States was becoming increasingly more mobile and television-oriented. For a nation on the go, graphic information needed to be simple and easy to read when speeding past a billboard along the highway, flipping through a magazine, or watching a television program. Meals were eaten on the go, in the car, and in front of the television. Fast food restaurants and TV dinners were part of the evolution in dining behavior. Innovative packaging was simple, organized, and compartmentalized (see Cullen, 2001). The game of football embodies these characteristics. Players have highly specialized roles in a top-down, militaristic game where the goal is to