Popular Culture Review Vol. 18, No. 2, Summer 2007 | Page 50

46 Popular Culture Review of any comic book hero with a proper nemesis depends in part upon the conflict between them. A superhero, after all, can only be “super” when allowed to thwart evil. Imaginary Man specifically saves Nemesis due to their blood ties, but no superhero would survive in a world without a proper villain. People would not buy comic books or flock to the latest movie adaptation only to watch their favorite superhero patrol a world without crime or peril. “Challenge of the Superfriends” reminds viewers of this critical point. The episode as a whole provides a complicated, layered scheme wherein the cartoon depicts superheroes, who are really imaginary friends, who themselves reflect t heir creators’ perceptions of how a male and female superhero/supervillain might act. Foster’s Home for Imaginary Friends rallies against “the corporate interest that mass-mediated stories reflect” (Hastings 265). Despite being the recipient of multiple award nominations and a success for The Cartoon Network, the show refuses to dumb down its material to suit corporate interests. Through Bloo’s antics in “One False Movie” and “Challenge of the Superfriends,” the viewer questions what goes in to creating a blockbuster movie, why Star Wars impacts an audience the way it does, and the interplay between superhero and villain, among other things. Even the youngest of children, who increasingly pick up on the cartoon’s subtext as they age, see that Bloo’s plans fail when he relies too heavily on the excesses of popular culture, rather than on himself Bloo serves as the perfect conduit through which popular culture can be decontextualized, and thus examined. He parrots what he sees in movies, on television, and the like, without questioning the value of such material. In so doing, he allows the viewer to make such judgments, and perhaps to challenge the hegemony of the American media and corporate interests in determining what will become popular culture. University of Nevada, Las Vegas Amy M. Green Works Cited Drummond, Lee. American Dreamtime: A Cultural Analysis o f Popular Movies, and their Implications for a Science o f Humanity. Lanham: Littlefield Adams Books, 1996. Fingeroth, Danny. Superman on the Couch: What Superheroes Really Tell Us about Ourselves and Our Society. New York: Continuum, 2004. Hastings, A. Waller. “Walt Disney and the Roots o f Children’s Popular Culture.’’ The Lion and the Unicorn, 20.2 (1996), 264-271. Johnson, Derek. ""Star Wars, Fans, DVD, and Cultural Ownership: An Interview with Will Brooker.’’ The Velvet Light Trap, 56.1 (2005), 36-44. Robinson, Lillian S. Wondenvomen: Feminisms and Superheroes. New York: Routledge, 2004. Warshow, Robert. The Immediate Experience: Movies, Comics, Theatre, and Other Aspects o f Popular Culture. Cambridge: Harvard University Press, 2001. Wetmore, Jr., Kevin J. “The Tao o f Star Wars, or. Cultural Appropriation in a Galaxy Far, Far Away.” Studies in Popular Culture, 23.1 (Oct. 2000), 91-105. Williams, Brett. “Good Guys and Bad Toys: The Paradoxical World o f Children’s