Popular Culture Review Vol. 18, No. 2, Summer 2007 | Page 42

38 Popular Culture Review in the form of a light bulb. Yet the process by which a child creates an imaginary friend allows for his or her personal growth as well. Eduardo (Tom Kenny), a giant purple monstrosity sprouting two giant horns and dressed in wrestling pants, was created by a girl who thought she needed a friend to scare off the neighborhood bullies. Yet Eduardo trembles in fear at the slightest hint of trauma, whether from spiders or the possibility of injury from using a watering can. On a subconscious level, Eduardo’s creator imagined a friend she needed to defend at times, allowing her to gain self-confidence. Blooregard Q. Kazoo (Keith Ferguson), who goes simply by “Bloo,” comes to live at Foster’s Home for Imaginary Friends in the first episode, albeit under unique circumstances. His creator Mac (Sean Marquette), eight years old at the start of the series, must give up Bloo when his mother decides he is now too old for an imaginary friend. Mac and Bloo broker a deal with Madame Foster whereby Bloo can live at Foster’s without fear of being adopted out to another child, so long as Mac visits him every day. Bloo plays the part of the quintessential trickster. He whiles away the hours awaiting Mac’s visits looking for any way to relieve the threat of impending boredom. He tests the Riles of his new home to their upper limits, and at times crosses the line, hurting others in his self-centered pursuit of amusement. Bloo’s sometimes thoughtless behavior at first stands in direct contrast to the personality traits of his creator. Where Mac often demonstrates restraint and introspection, Bloo craves the immediate satisfaction of his id. When they are together, however, Mac and Bloo complement one another. Mac tends to be shy, but Bloo easily draws him out of his shell, even to the point of a bit of mischief-making. Mac reins in Bloo’s behavior, acting as Bloo’s conscience when he behaves poorly towards others. Bloo devours all outlets of popular culture, from television, to video games, to blockbuster movies, to bubblegum pop music. Brett Williams argues that the explosion of cartoons in the 1980s tied specifically to mass-marketed toy lines resulted in a situation whereby “children learned to celebrate and honor consumption” (121). His observation continues to hold true to the present day, where movies, music, and television shows aimed at the youth market tie in seamlessly and deliberately with toys, fast-food chain promotions, and the like. Certainly, this marriage of the corporate world with the marketing of popular culture not only tends to produce forgettable, bland material, but represents commercialism at its worst. Although children may be easily targeted due to their naivete about being manipulated into desiring certain products or watching certain movies, adults prove Just as susceptible. Adult audiences, for example, will often flock to the theaters to see a big-budget film, regardless of the quality of its story, its acting, or critical reviews, so long as it provides plenty of sleek special effects. Through Bloo, Foster's Home explores both of these issues in-depth. While Bloo may recall in detail the adventures of a movie character or the moves utilized by the latest boy band, he does not in any way judge the quality of the material he absorbs. If Bloo sees it depicted in the mass media as popular