Popular Culture Review Vol. 16, No. 2, Summer 2005 | Page 30

Popular Culture Review 26 Agon: contest of skill [chess, football, golf] Alea: games of fate/ chance and requiring luck to win [cards, roulette, dice] Mime: adopting a different identity [charade] ninx: contains the pursuit of vertigo or loss consciousness [dancing, acrobatics, psychotropic drugs] type AGON competition A L E A chance MiMICRY simulation ILiNX vertigo cuiturat forms found at the margins of the socfaf order sports lotteries casinos hippodromes parhmutueis mass limits institutional forms Integrated Into social life corruption economic competition violence competitive examinations trickery will to power speculation on stock market superstition astroli>gy fang shui carnival theatre cinema hero-worship uniforms alienation ceremonial etiquette split personality mountain climb skiing tightrope walk speed professions requiring control of vertigo alcoholism drugs roger caittois 195$ The diagram above adapts Caillos’ synthesis to show the application and limits of each grouping of play. The extrapolative diagram proposes that play may degenerate into self-indulgence or else transforms into a new facet of exploration.