Civilization and its Discontents
135
Sid Meier's Colonization. Microprose, 1994.
Meier worked only in a limited capacity on this game. It attempts to create a simulation in which the
player deals with various indigenous American peoples on social and cultural levels while still pursuing
cultural imperialistic ideals.
Sid Meier's Civilization II. Microprose, 1996.
An update of the original game with some added functions.
Sid Meier's Gettysburg. Firaxis, 1997.
A simulation that utilizes the military aspects o f Civilization to create a simulacra o f the famous Civil
War battle.
Sid Meier's Alpha Centuri, Firaxis, 1999.
Begins where Civilization ends, interstellar colonization. Otherwise based on similar paradigms as
previous games.
Sid Meier's Civilization III, Firaxis, 2001.
The newest attempt to update to original, combining ideas from all the earlier games to create a simulation
that reifies the frontier in as powerful a fashion as possible.