Popular Culture Review Vol. 13, No. 2, Summer 2002 | Page 133

and its Discontents: American Monomythic Structure as Historical Simulacrum C ivilization The existence o f an area o f free land, its continuous recession, and the advancement o f American settlement westward explain American development. Frederick Jackson Turner, 1893 [The Frontier is a sphere] o f ever-broadening opportunity; capitalistic, free enterprise,... [and] above all else the spread o f progress. Walter R Webb, 1951 This has nothing to do with the ''progress ” o f technology or with a rational goal fo r science. It is a project o f political and cultural hegemony, the fantasy o f a closed mental substance. Jean Baudrillard, Simulations, 1983 The packaging for Sid Meier Civilization III tells the perspective buyer to “Match wits against the greatest leaders of the world in an all-out quest to build the ultimate empire and rule the world.” And, indeed, that is exactly what a player of the game, and it’s two predecessors, must do. By estabhshing an empire, expanding into new territories, building new cities, pursuing technological and cultural advances, players attempt to create a civihzation that, in the catch phrase of the first version of the game, “will stand the test of time.” Yet the manner of play, the options available to the player, the methods of achieving victory, all suggest that this popular computer simulation game is not presenting a universal narrative of the advancement of a civilization but is, rather, trafficking in the tropes of 19**' century notions of geographical, cultural and technological progress. Civilization presents history to its players as a simulacrum of the idea of history. This very American historical simulacrum is one of expansion into new frontiers, of achieving a simulated manifest destiny through cultural and military hegemony, and of subduing a planet under a single, homogenous society. Thus, Civilization allows its players to contribute to a very specific version of the American myth of progress, especially as espoused by Frederick Jackson Turner. This is a myth of the frontier, of American Exceptionahsm. It is further a myth that is individuahzed to players’ desires, and individualized by those desires, while still reinforcing the very mythological structure through which it operates.