Popular Culture Review Vol. 11, No. 2, Summer 2000 | Page 109

The Half-Baked Cultural Detective 105 sheer delusion or hallucination. Distortion of the psyche to see a more real '‘reality” is in the tradition of nineteenth century French symbolist poet Arthur Rimbaud who wrote that, "A poet makes himself a visionary through a long, boundless, and systematized disorganization of all the senses.” (Rimbaud, 276). However, Duke certainly does not appear to be a visionary. Although he does hint towards possible hidden meaning in American culture, Duke’s aim in excessive drug taking is more like self-indulgent diversion. He does not (at least not initially) seriously intend to explore the nether regions of his society or psyche and his obsession with finding the American Dream seems to be a deluded, half-baked goal. Postmodern Las Vegas, Hyper-reality and Criminality The setting of Fear and Loathing in Las Vegas in the city of Las Vegas is crucial, as Las Vegas is widely regarded to be the first truly American postmodern city. Robert Venturi’s seminal postmodern architecture book. Learning From Las Vegas (1972), presents Las Vegas as a postmodern conglomeration of "allusion and comment, on the past or present or at our great commonplaces or old cliches, and inclusion of the everyday in the environment, secret and profane” (53). Venturi presents Las Vegas as the postmodern city of the future, a pastiche medley of American architectural forms. He calls it an "archetype” (17), but it is more like a hyper-real archetype. In the postmodern tradition. Fear and Loathing in Las Vegas repeatedly blurs the distinction between fiction and reality. In Las Vegas, the surreal is indistinguishable from the real. Effectively, Las Vegas represents America for Duke - a surreal paranoid nightmare. Under the influence of various drugs, Duke and his attorney straddle a thin line between the drug-induced fiction of their own minds, the artificially constructed fiction of Las Vegas and the nightmarish quality of American postmodern culture. In the Circus-Circus gambling casino, Duke points out that you can stand in front of a machine and for $1.98, your likeness will appear, 200 feet tall, on a screen above downtown Las Vegas. This unsettling thought leads Duke to the conclusion that "any freak with $1.98 can walk into the CircusCircus and suddenly appear in the sky over downtown Las Vegas twelve times the size of God, howling anything that comes into his head” (46). Not only is CircusCircus blatantly materialistic, the ongoing entertainment there is shockingly violent, a surreal postmodern inferno, where "you’re down on the main floor playing blackjack, and the stakes are getting high when suddenly you chance to look up, and there, right smack above your head is a half-naked fourteen-year-old girl being chased through the air by a snarling wolverine, which is suddenly locked in a death battle with two-painted polacks” (46). Disgusted, Duke concludes that "this [Las Vegas] is not a good town for psychedelic drugs. Reality itself is too twisted” (47). Las Vegas is hyper-real in all senses — it exaggerates or liberates all dark