Popular Culture Review Vol. 10, No. 2, August 1999 | Page 45

Monsters of Grace 39 Simultaneously, the process of creating the visual environment for the opera was both labor and equipment intensive. Monsters o f Grace breaks barriers in technical innovation and pro duction for digital stereoscopic film. Each scene is animated, modeled and lit . . . using the full spectrum of AliasAVaveffont software: Maya, Alias, TAV, Explore, Dynamation, Kinemation and Composer running on 02 graphics workstations . . . [this] specialized ... hardware can perform perspective and shade poly gons in real time, essential for rapid creation of 3-D environment, [... creating] images for over two hours of 70mm film .. . Every scene created... for Monsters o f Grace has a team of at least three people working on it. Once the art department finalizes the story boards originally designed by Robert Wilson, a modeler is assigned to ‘build’ the elements of the scene using the computer software tools most suited for the task. The completed models are then handed over to an animator who choreographs and executes the desired action within the scene again within the parameters of com puter technology. The final member of the team must light the scene just as though it were a traditionally staged scene, with the added challenge of creating the depth, colors and textures which would occur naturally in the real world. Depending upon the com plexity of the scene, the entire process can take anywhere from four to 12 weeks. Ultimately plans call for Monsters o f Grace to exist in purely digital form as a CD-ROM, DVD, three-dimen sional enhanced website or VR installation. {MOG website) In short, a complete synthetic, virtual landscape is created through the use of con temporary computer technology, one in which all is fabricated, real and tangible but still not derived from nature. All of this technology would be of no purpose if the completed work was lacking in a human aspect, however, and this is where Monsters o f Grace succeeds as a combined live performance/simulated action performance piece. Indeed, I am deeply suspicious of the announced plans for the work to exist ultimately “in purely digital form as a CD-ROM, DVD, three dimensional enhanced website or VR installation {MOG website),” precisely because it is this mixture of human agency and digital technology that makes the resultant work so compelling. Remove the members of the musical ensemble from the performance of the work, and you would have only the “record” of their voices and instruments, accompanied by the visuals Wilson has designed. It is the contributions of the ensemble members.