Playtimes HK Magazine September 2017 Issue | Page 45

often these claims don’t stack up. It says, “Most apps parents find under the ‘educational’ category in app stores have no such evidence of efficacy, target only rote academic skills, are not based on established curricula and use little or no input from developmental specialists or educators.” The only way to know how ‘educational’ an app or game is, is to research it yourself. Tired eyes without the human interaction that makes them such valuable develop- mental opportunities. For example, when a parent and child cuddle up for story time, the child has to process the parent’s voice, tone and meaning, visualise the characters and scenery, and work out the storyline. When a screen tells a story, the words, sounds and pictures are perfectly synchronised into one easy-to-digest package, so the technology almost does the thinking for the child. Children also need to see faces to start the complex process of working out expressions, which can help with developing empathy and social skills. Brain training? Another potential downside of our gadgets might be that they are just too good – if a screen captivates and soothes our children so reliably, it might become the go-to tool every time we need to divert our children from potential meltdown situations, or even if they are just a bit fidgety and, well, childlike, when out in public. In the journal Pediatrics, Dr Jenny Radesky, clinical instructor in developmental- behavioural pediatrics at the Boston University School of Medicine, asked, “If these devices become the predominant method to calm and distract young children, will they be able to develop their own internal mechanisms of self-regulation?” Others have speculated on whether the emphasis on rewards in games could skew our toddlers’ expectations when it comes to completing real tasks in real life. In the digital world, children usually get an exciting audio-visual reward when they master a task, which stimulates the reward pathway in the brain and gives a buzz of achievement. But how will that child find real-life learning when it doesn’t come with a reward at every step of the way? When it comes to learning, many of the games and apps that our littlies are engrossed in claim to be ‘educational’. However, a 2016 policy statement from the American Academy of Pediatrics (AAP) cites research that shows that When it’s time to tuck our little ones up in bed, we may find that screen time is shortening their slumbers. While sleep is crucial for children’s development, a study of 715 families done by Birkbeck College, University of London, found that every hour of a child’s touchscreen use was linked to 16 minutes’ less sleep, and those who used screens most took longer to fall asleep. The study, in the journal Scientific Reports, couldn’t pinpoint exactly why this was the case, but possible explanations include that blue light from the device disrupted the child’s body clock, or the content had an over-stimulating effect, or that the child was up later playing on the device and this had eaten into bedtime, or that those who sought out longer screen time might be more likely to suffer from other conditions such as hyperactivity. More research is needed, but for the time being, it seems that more swiping equals less snoozing. September 2017 43