Parent Teacher Magazine Gaston County Schools Jan/Feb 2016 | Page 7

Students use popular video game in the classroom Students use educational version of popular Minecraft video game in the classroom I t’s not every day that students run – literally – to get to class. But Noelle Van Der Meid’s students were so excited for their lesson on Neolithic civilizations, they couldn’t get to the computer lab fast enough. The sixth graders at Mount Holly Middle School spent the next hour and a half immersing themselves in a stone-age world, harvesting crops, catching chickens and building treehouses using MinecraftEdu, the educational version of the popular video game. By connecting the curriculum to a game her students already enjoy, Van Der Meid hopes to more effectively engage them in learning. And, the sight of children running to class might become more frequent at Mount Holly Middle. Van Der Meid and several other teachers are leading an effort to use Minecraft in the classroom to not just teach the subject matter, but also develop foundational learning skills. “This is what they do for fun. By capitalizing on that, I’m able to make much deeper connections to the curriculum,” Van Der Meid said. Excitement in learning The excitement in the computer lab is easy to see and hear. With the help of Chris Goodson, instructional technology facilitator, Van Der Meid set up the game with two teams competing against one another in a virtual Neolithic world. Their goal is to survive, find food and shelter, and build the biggest village. Students are focused on their screens, only looking away to talk strategy with their classmates. “They are having to collaborate, problem solve, engage in critical thinking about how to survive, and all while practicing the content,” Van Der Meid said. After a morning learning about the Neolithic era, Van Der Meid’s class would spend the next day in a classroom discussion. This reflection process is critical, she said. Having “lived” as hunter-gatherers for the day, the students could answer questions about how Neolithic peoples survived, why they domesticated animals and grew crops. The players who were able to create stone tools would be able to describe how this contributed to the civilization. Beyond the curriculum content, Minecraft helps students learn how to learn. Goodson explained that Minecraft frees students to experiment. In a typical classroom setting, he said, “We don’t allow a safe space for failure, but that’s how the brain works.” Minecraft, as with most video games, gives students the opportunity to fail in a safe space. If a character “dies,” it will “re-spawn” and the student can try again. “In the classroom, you have one shot, and if you fail, that’s your ‘F’. But that’s not real life,” added Lisa Montgomery, instructional technology facilitator. “Sometimes you have to fail to learn, and that’s ok.” This lesson played out the day Van Der Meid’s class went to the computer lab. While most of the class was focused intently on the game, one student sat in front of her computer without touching the keyboard or mouse. She had never played Minecraft before and was discouraged by her first several attempts. But Van Der Meid spent time coaching her through the basics and encouraged her to just give it a shot. By the end of the class time, she was smiling. “What she’s learning is when something gets hard, you keep doing it,” Van Der Meid said. “That’s ultimately what we want her to do. To learn not to quit,” Montgomery added. Principal Jennifer Reep said this is why she’s supported her teachers’ Minecraft projects. “It was really their enthusiasm to give the students another opportunity to be engaged through technology that brought it onto our campus,” she said. Reep said she has seen the benefits, especially in class discussions. “The students are figuring out how to problem-solve in the lab and then to reflect and engage in the follow-up lessons, discussing what went well and relating it back to the curriculum,” she said. “Those conversations would not have happened if the students had not experienced it themselves through Minecraft.” Reep added: “The best thing it does for students is make them continue thinking when they go home. If we can make those connections beyond the classroom, isn’t that fantastic, and isn’t that our goal anyway?” Like Us Medicaid, Health Choice, TRICARE, Blue Cross Blue Shield Parent Teacher News• Jan/Feb 2016• 5