PaintballX3 Magazine Paintball X3 Magazine June 2012 Issue - Page 91

alized ank. This “defend, then attack” strategy could have been used by the South to take the war far into the North except it was rejected by the “Attack! Attack! Attack!” disposition of Rob- ert E. Lee. Another masterful strategy of the U.S. Civil War, this time on the Federal side, was that of William Tecumseh Sherman. It has been de- scribed as “impaling the enemy on the horns of a dilemma.” Sherman would march his army in the general direction of two important targets with neither one appearing to be the obvious objective. Not knowing Sherman’s true intent, the enemy was compelled to split their forces to defend both. This reduced the number of defenders at both locations, making the true objective easier to assault. Finally, the feint is probably the most obvious and least utilized strategic construction in scenario. Asian armies have used the feint since before recorded time, to the great con- sternation of Western invaders from Alexander in the Asian steppes to General Westmoreland in Vietnam. By half-heartedly assaulting a for- mation of troops or defended location, then retreating, the attackers lure the enemy out of their strong position and into a trap. This is particularly useful in paintball. In real combat, troops do not typically has- ten to battle. But in paintball, where there is no risk of death, players often rush to the sound of action, paying no atten- tion to anything but the target in their sights, mak- ing easy prey for Pincer movements and other traps. A CEO can devise all the schemes and plans he wants, but it’s the CFO who must temper his dreams with facts about the budget. Econom-ics teaches us that we live in a world of limited resources, and that to obtain anything we must trade something else. The fact is, your troops do not have an endless supply of energy or paint-balls. How many times have you seen a General press his troops so hard in the morning that by afternoon they are sprawled under their cano-pies, exhausted and out of paintball money? It’s easy to beat that General by a simple war of attrition. The wise General-as-CFO under-stands that everything he asks his troops to do costs them something, whether it’s energy, paintballs, or morale (soldiers will only suer so many failed missions). The Robert E. Lee “Attack! Attack! Attack!” style of Generalship is foolish in paintball for one simple reason: Paintballs do not eliminate players. This is not the most obvi-ous notion, so think about it: “Dead” players can reinsert innitely; that is, until they run out of energy, paintballs, or morale. Heat, physical ex-ertion, and pointless battles are what eliminate players from the game. The General-as-CFO knows that he cannot commit his troops to a never-ending series of attacks in the morning, or they will have no resources left to ght with in the afternoon.