PaintballX3 Magazine Paintball X3 Magazine June 2012 Issue - Page 90

If he arrives at a game without knowing the host eld’s terrain, the locations of insertion points, bases, hospitals, trails, etc., he is sunk. At the same time, he needs to know as much as he can about the opposing team’s strengths and styles. Most scenario promoters will leak enough about a game that a contemplative person can deduce something of what the mis- sions might entail. All of this must be studied closely in the weeks before the game. Once the facts of the eld, weather, and game are gathered and digested, it’s time to design a strategy. The most important thing a strategist must avoid is one-sided thinking. Again and again I hear would-be paintball commanders spout o about how his team will rst rush to grab this, then sack that, then ank here, never once considering that the enemy has plans of their own. Combat is not a scripted Hollywood ght where the opponent waits for you to swing a punch, then falls on cue. The enemy has plans of their own, many of which entail show- ering your troops with paintballs and stopping them from completing missions. For every move you plan, you must keep in mind two things: (A) Your troops are probably no faster, braver, or more skilled than the enemy’s; and (B) the enemy is out to get you. Divest your mind of any thoughts that it will be a one-sided battle. When you devise a strat-egy or plan a mission, you have to act out a war game in your mind: “If I do this, the enemy could do any of the following things to counter….” You must balance your initia-tive with a mindfulness of the enemy’s own.Strategy should not be limited to the age-old tenet “He who gets there rst with the most wins.” Throughout history, the faster army won. Beating the enemy to a certain bridge or pass was criti-cal. Speed, however, seems to be the one and only thing paintball Generals come up with when designing strategies. If they exceed that it’s invariably some completely obvious anking maneuver. Speed and anking are so overused that only a completely inept General will not hav e already negated their eectiveness with his own plans. The General-as-CEO must be more creative than that.That said, what strategies used by Great Cap-tains of the past may we draw from? Napoleon was a wizard at nding the weak point in the enemy’s lines and driving through it like a split-ting wedge through a log. This is always an ef-fective way to disrupt and defeat the enemy: consolidate your forces into an overwhelming mass and blast through the weakest point in the enemy formation, scattering them and dis-rupting their plans. I hardly ever see a General who can muster a big enough force to accom-plish this. Since the Napoleonic strategy is sui-cidal for the leading troops, it takes a mountain of charisma to sell the idea. “Stonewall” Jackson perfected a strategy of enticing the enemy to attack a strong defensive position, wearing themselves out, after which Jackson unleashed a vicious attack on their weakened and demor-