PaintballX3 Magazine Paintball X3 Magazine June 2012 Issue - Page 89

guerrilla warfare that it must be conducted therein. Guerilla warfare is the oldest military doctrine on earth, practiced by tribes from the beginning of human existence. There are always lessons to be learned there, but many of the important elements of guerilla war are missing from our sport. Guerilla warfare can be boiled down to the following principle: “Attack the enemy’s weakness and avoid or negate his strength.” The trick is putting this into action. Is the ambush a guerilla tactic? Yes, but it’s not unique to that doctrine. Conventional forces can and do ambush. Instead, guerilla warfare is perfected when it takes the core principle “At- tack the enemy’s weakness and avoid or negate his strength” to its logical end by never attack- ing the enemy head-on. Lawrence of Arabia mastered this art during World War I. By using irregular forces to repeatedly sabotage a major railroad feeding the Turkish garrison in Medina, Lawrence and his Bedouin allies rendered the garrison combat ineective without ever facing them in battle. Another critical point, empha- sized by Mao Tse-tung, who wrote the most important treatise on guerilla warfare, is that the guerilla’s strength is in blending with the civilian population so he is never discovered or rooted out. In scenario paintball, we have no supply lines to attack and no populace in which to blend. We are all on the eld openly armed, hostile, and engaged in very conventional com- bat.Now that we have dispelled certain myths about scenario paintball, where then can the enterprising General turn for inspiration? If we consider the range of the typical paintball marker and the lack of advanced weapons sys-tems, our thoughts turn to warfare as it existed from the 18th century to the U.S. Civil War, in the days of the musket, prior to deployment of the Minié ball. These are the days of Napoleon Bonaparte, “Stonewall” Jackson, and William Te-cumseh Sherman. The typical infantryman was armed with a smooth bore musket with an ef-fective range of no greater than 100 yards. Bat-tles took place face-to-face, and the Great Cap-tains of the period had to be cunning in their strategies if they hoped to avoid annihilation.How does one become a paintball Napoleon or Jackson or Sherman? He does as they would do, starting with tremendous preparation. For the General-as-CEO to design an eective strategy he must invest time studying the eld in which the game will take place; he must meditate on the game’s plot, schedule, and rules; he must research his opponents; he must familiarize himself with his allies (Which teams will be on his side? What’s their style of play? How many walk-ons will he have? How will he get to know them?); and he must watch the weather fore-casts closely (Will it be very hot or very cold? Might it rain?).Although scenario paintball is not at all like warfare of the present, there are still a number of tools the General or General-as-CEO may have at their disposal.