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equipment used to shape the game.
Food and beverages were available
conveniently across from registration, and paintballs for the event
were fresh Evil and Marbalizer, provided by Empire in truckload quantities. Air was handled expertly, with
push-button fills never dropping below 4,000psi and available both in the
staging area and at both teams’ entry
points.
Based on a post-apocalyptic scenario pitting the Horde against the New
Empire, the actual scen ario at Living
Legends was produced by longtime
promoter and scenario legend Viper.
Kevin Buchaniec and Daniel Massey
led the Horde into battle against Mike
Phillips and Josh Saumure of the New
Empire. The field had been altered
from previous Living Legends games,
made wider at a historic “choke point”
at mid-field by opening up a large picnic area, complete with lockers, pavilions and picnic tables just in front
of the flagship field of CPX, the town
of Bedlam. By flipping picnic tables
over to create makeshift bunkers,
whichever team was attempting to
entire Bedlam could use this area as
a stepping off point and for most of
the game, hundreds of players could
be found shooting it out back and
forth from the picnic area to Bedlam
and back. Deeper into the CPX playing field, thick woods were playable
though runoff from the rain during the
week added deep puddles and thick
mud. Though the final score made it
look like a walk-over for the Horde,
due in-part to what producer Viper
attributed to a “miscommunication”
in reference to skirmishes held separate from the main scenario game for
which he took full responsibility, the
game was always intense and anywhere a player might travel on the
June 2014