PaintballX3 Magazine July 2014 Issue | Page 85

85 The high berms surrounding Colleville, old relics and 2 story structures offered plenty of cover for the German army. Allied army attacked from the north and the east and found gaining ground in inches rather than in feet the norm. Disney moved in a clockwise rotation to the city of Colleville. We were able to take out multiple troops and ATs. We were spotted by the German tanks and pursued. We managed to evade them for a complete pass around the city and the Church. Our second round was cut short as another German plane rolled in and marked our rear kill plate. counted 45 kills for the allied army. “Posey’ added another fistful of tickets to make a point spread now of Germans plus 10 points overall. The Germans began to celebrate victory, however all the tank kills had not yet been counted for the allies. Remember the search for Schaeffer. We went to dead zone 4 and waited till our turn to reengage. Allied troops ready to insert had to go back to the Pegasus bridge tag and then come back to dead zone 4s area to reengage the Germans. We waited for the troops to come back as we then hit the road to engage the enemy. This sequence went on until 1630. At his point in the game any tank or plane killed was eliminated from the game and would head off the field. Disney took the road to the west of Colleville, we eliminated troops and ATs all along the way. We killed a German tank and while stopped a referee did a random field chrono of our markers. All were found to be safe and within the limits of play and we reengaged the enemy. At 1643 we were eliminated on the back side of the Church and proceeded off the field. Who won? Allied units: 1st Infantry Division, 4th Infantry Division, 82nd and 101st Airborne, 82nd and 101st Pathfinders, Rangers, 2nd Armor, 899th Tank Destroyer Battalion, OSS, French Resistance, 238th Engineers, British 3rd Infantry, British 6th Airborne, Commonwealth Expeditionary Force, and SHAEF. “Str8shooter” gave us a play by play recap of the scoring process. In the orientation tent the points for missions, area possession times, gam R&