PaintballX3 Magazine 2013 Oklahoma D-Day Special Edition | Page 148

OKLAHOMA D-DAY, SPECIAL EDITION 2013 Approximately 2000 Hours, Friday Night, D-Day -1. The command staff from each army gathered at their respective head quarters to get briefed by the staff. What they got were details about the missions for Saturday. New for this year: props like painted ammo cans and spent artillery shell casings had be spread over the field; some were worth points, some were not, some were active right away, some were not. Each unit (such as the 6th FJs or the 1st ID etc, etc) would be allotted one 2.5 ton truck. The truck would be at the ready to move that units men and equipment where ever the armies commander wanted. Also, like in years past, each army was allotted a very limited number of passes that would allow a select few access to the field prior to when field staff would begin deploying troops to the field. The reason: To spy be able to recon enemy and game staff activities prior to game one. That recon ability could give either side the early edge needed to win the game. And lastly, audibles. That was the trick, they still knew nothing out side of the fact that they were coming and it wasn’t going to be easy. The audibles could change every plan that the side had been cooking up. Approximately 2100 Hours Friday Night, D-Day -1. The commands from both sides passed the information from their briefs onto their units. The recon units were picked and game plans were made. Some units were even redesignated to handle the new information and whatever might come in an audible. Units made their final preparations and bedded down. D-Day was going to be a fight like none other. 0600 Hours, D-Day Units across the entire facility were up. Last minute preps, briefs, back briefs, and calls were being made. The game staff began moving players and props into position. It ????????????????????????????????!????????????????????????????????????????????????????????????????????????????????????%???????((???()???????((0