Paintball Magazine Paintball.Media Magazine May 2016 | Page 128

needed for a long time. Ironically, our sport’s evolution has proved to be counter-productive in the sense that a lot of the adaptions we’ve undergone in the last fifteen or so years, things like, faster markers, smaller fields, faster loaders, shorter games etc., have conspired to make the tournament player experience pretty damned expensive, and on occasion, absurdly condensed when you consider what you’ve paid for. Adaptive evolution is supposed to end up benefiting any host, but I’m afraid paintball proves to be a complex animal and doesn’t respond in conventional ways to evolutionary imperatives hence our present predicament. And so, any proposed solution had to address the cost for players and at the same time somehow increase game time without compromising the competitive elements our game pivots upon. Let’s face it, how can anyone suggest there’s a this year as most of you guys now know. The games will be paint limited and it is hoped this will decrease the ultimate cost for players. Because let’s face it guys, if you play the Millennium Series, after you’ve paid for flights, hotels, car rentals etc. the last thing you need is a big paint bill to have to explain. This normally ends up with a deal involving the wife that involves shoes, chocolate and a rom-com film traded for one of the five Millennium events, such is the marital cost of continuing to self-administer the drug we know as paintball. It seems a virtual no-brainer to decrease costs in some way; the trick was though, to do so in a way that still managed to maintain sufficient revenue to keep the leagues financially viable. I know some people might want to argue with me on this next point, but the guys who run the Millennium Series do not earn fantastic wedges of cash. I know what they turnover and trust me, you wouldn’t want that sort of financial responsibility in running the Millennium series across Europe for the rewards those owners take out. Fact is, the vast majority of any monies earned goes straight back in the Millennium pot. That is, if there is any monies earned in any particular year. The reason they do it isn’t for any cash reward, though I’m not suggesting any money made is unwanted, but it’s not the Millennium’s core motive. The directors all see it as a necessary investment that eventually pays its dividends by keeping the tournament scene and associated businesses afloat. Both Steve and Laurent have vested interests in keeping tournament paintball alive and well in the form of the Millennium series. They both have companies that feed off the tournament format and so I’m not for one second suggesting they support the Millennium series for purely philanthropic reasons. They keep the Millennium alive for several reasons and so it’s not just a case of basic profiteering and screwing as much dosh as they can from the players. Tournament paintball, and in a wider sense, the retail industry, lives or dies on whether or not the competitive side of paintball is represented by a professionally ran international tournament series. If we didn’t have it, it would be like football (soccer to you Yanks). Not having the World and European Cups, or the US football not having the NFL. That focus of aspiration has the trickle-down effect of encouraging people to play and more importantly, to compete. The original NXL Nations Cup. bang for your buck in a game that can last less than a minute? EVOLUTION NOT REVOLUTION The Millennium guys proposed format change is to be rolled out 128 paintball.media magazine The Millennium and the NXL provide that theatre of play. Steve and Laurent’s plan to reconfigure the Millennium’s playing format is to introduce a paint limit whereby each team is allowed 2500 balls per game. Numerically, it suggests that each player is able to take out 500 balls each, but the rules do not disallow how much paint each player gets. It merely says that the team is allocated 2500 per game.