Paintball Magazine Paintball.Media January 2018 | Page 102

I never imagined that the Fulda Gap game would grow from a small regional 150 player game into the 1500+ mega game it is now,” says CDWC Manager Andrew Ferguson. As a child of the Cold War, and a fan of General Sir John Hackett’s bestselling 1977 fictional narrative The Third World War, he set out to bring that scenario to life. The game objectives are fairly simple and straight forward: On Saturday the Soviets attack, while NATO defends. On Sunday a counter-attack is launched and the Soviets are to defend, while NATO attacks. The storyline colorfully fleshes out these goals by stating “the Warsaw Pact will be the aggressor and will prompt the attack on the West. The main objective is to seize all possible territory directly West of Fulda Gap to the Rhine River, cutting NATO forces in half to the North and to the South. Next, destroy all remaining NATO forces and capture the 102 paintball.media magazine West German city of Frankfurt.” The NATO forces are instructed that “if a Soviet led offensive should take place, NATO will hold off the advance to the Rhine River at all costs. In case of an attack, NATO would advance across the Fulda Plain to stall the Soviet advance using conventional forces, do not allow the Soviets to cross the Rhine River, try to push the Soviets back into East Germany and sue for a cease fire before a nuclear exchange occurs.” This gives both sides an idea of what should be happening out on the field. The Paintball Armored Fighting Vehicles, commonly called Tanks, are one of the most exciting and fascinating aspects to the game. Each side is required to submit their tanks and crew for approval 4 weeks before the game. They are subjected to rigorous inspection to ensure the safety of all players and conformation to game guidelines.