Paintball Magazine Paintball.Media January 2018 | Page 102
I never imagined that the Fulda Gap game
would grow from a small regional 150 player
game into the 1500+ mega game it is now,”
says CDWC Manager Andrew Ferguson. As
a child of the Cold War, and a fan of General
Sir John Hackett’s bestselling 1977 fictional
narrative The Third World War, he set out to
bring that scenario to life.
The game objectives are fairly simple and
straight forward: On Saturday the Soviets
attack, while NATO defends. On Sunday a
counter-attack is launched and the Soviets
are to defend, while NATO attacks. The
storyline colorfully fleshes out these goals
by stating “the Warsaw Pact will be the
aggressor and will prompt the attack on
the West. The main objective is to seize all
possible territory directly West of Fulda Gap
to the Rhine River, cutting NATO forces in half
to the North and to the South. Next, destroy
all remaining NATO forces and capture the
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West German city of Frankfurt.” The NATO
forces are instructed that “if a Soviet led
offensive should take place, NATO will hold
off the advance to the Rhine River at all costs.
In case of an attack, NATO would advance
across the Fulda Plain to stall the Soviet
advance using conventional forces, do not
allow the Soviets to cross the Rhine River, try
to push the Soviets back into East Germany
and sue for a cease fire before a nuclear
exchange occurs.” This gives both sides an
idea of what should be happening out on
the field.
The Paintball Armored Fighting Vehicles,
commonly called Tanks, are one of the
most exciting and fascinating aspects to the
game. Each side is required to submit their
tanks and crew for approval 4 weeks before
the game. They are subjected to rigorous
inspection to ensure the safety of all players
and conformation to game guidelines.