Paintball Magazine June 2018 | Page 104

Themes and storylines are what allows players to immerse themselves in the game they are attending. Storylines can be a make or break point for some players. Mission Masters’ absolute attention to detail for every storyline they produce is what creates the “fun factor,” a term that is very important to Cuda! MM keeps a list of potential themes made up from popular video games, action movies, war history, etc. Once a theme has been chosen then the research begins. All of their research is then forged into missions, objectives and locations, maintaining the storyline is the most important step. They put much consideration into the “fun factor” and interaction of objectives for both teams making sure that no matter which side you choose to represent, you’ll get the full Mission Masters experience. For any scenario player we are well aware that it is points that win the game. You can shoot as many players as you want, if you are not completing objectives then you will walk away with a loss. 0104 paintball.media magazine Before every mission the command team is handed a mission briefing document and mission specific maps, your would-be guide to success. Mission Masters generally break down missions into a main objective with four side objectives, all given certain point values and segways into future endeavors. The variance in objectives is one of the many unique aspects of MM games, from your basic territory holds and obtaining props to intricate puzzles, storyline specific props, unlocking keys to the objectives and the use of modern technology. For instance, the use of robotic arms to mix “chemicals,” the use of tongs and oven mitts to transport “molten metal” to a forge, and even a pelican case housing a computer to launch world ending missiles. Each game is a continuous story, meaning that each mission precedes the next, you will need to complete certain objectives to attain details for the next, or you will have to pay for it.