Themes and storylines are what allows
players to immerse themselves in the game
they are attending. Storylines can be a make
or break point for some players. Mission
Masters’ absolute attention to detail for
every storyline they produce is what creates
the “fun factor,” a term that is very important
to Cuda! MM keeps a list of potential themes
made up from popular video games, action
movies, war history, etc. Once a theme has
been chosen then the research begins. All
of their research is then forged into missions,
objectives and locations, maintaining the
storyline is the most important step. They
put much consideration into the “fun factor”
and interaction of objectives for both teams
making sure that no matter which side you
choose to represent, you’ll get the full Mission
Masters experience. For any scenario player
we are well aware that it is points that win the
game. You can shoot as many players as you
want, if you are not completing objectives
then you will walk away with a loss.
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paintball.media magazine
Before every mission the command team is
handed a mission briefing document and
mission specific maps, your would-be guide
to success. Mission Masters generally break
down missions into a main objective with
four side objectives, all given certain point
values and segways into future endeavors.
The variance in objectives is one of the many
unique aspects of MM games, from your
basic territory holds and obtaining props
to intricate puzzles, storyline specific props,
unlocking keys to the objectives and the use
of modern technology. For instance, the use
of robotic arms to mix “chemicals,” the use
of tongs and oven mitts to transport “molten
metal” to a forge, and even a pelican case
housing a computer to launch world ending
missiles. Each game is a continuous story,
meaning that each mission precedes the
next, you will need to complete certain
objectives to attain details for the next, or
you will have to pay for it.