Digital graphics, has “UNDO”
which in a way, saves paper, paint
and more importantly time. Asset
re-usability is one other factor,
which is a strong fascinating point
of working in Computer graphics.
What are the projects that you
undertake?
Though we have been branding
ourselves as an Arch Viz studio,
we at Realworks take up any
kind of 3D visualization projects
starting from, Logo animations to
3D animated videos. And process
animation to commercials. We have
been creating 3d content from
2009.
How does the team of Realworks
work on a project? Is there a
hierarchy?
There isn’t any steep hierarchies.
Mostly its a flat structure. Everyone
knows about the entire pipeline.
Members do specialize in areas
like Modeling, Texturing etc., But
everyone can pitch in other areas
as well when there is a need.
Can you tell us the notion behind
the making of your animated
trailer “Ranadheeran”?
We are a bunch of artist
passionate about Computer
Graphics. Though we have been
in the industry trying to achieve
photo-realism in Architectural
Visualization, we have always been
inspired by Game Cinematics and
3D animated movies. So when
we heard a dramatic sound track
“Heal Me” from Greendjohn’s
Loophole, we were driven by it to
create something fitting. That was
the spark for RANADHEERAN. WE
also wanted to test a pipeline using
Open source tools for creating
cinematics.
What are your future plans?
Do you have any plans for
Realworks?
We are open for any kind of work
that involves 3D graphics. More
challenging the better. Challenges
have brought us to the level that we
are in today. It helps in the growth
of the team.
Plans? I think you should wait for
our announcements in the months to
come.
(Interview by Ar Muthu Kumar)
“WHAT IT TOOK US
756 man hours of work, 10 weeks of project time and 22500 minutes of
rendering 4500 image frames!
It takes only a fraction of the industry standard budget & time.
Open Source software can be used in a production pipeline.
“
INTERVIEW 25