OutFocus Aug 2014 | Page 25

Digital graphics, has “UNDO” which in a way, saves paper, paint and more importantly time. Asset re-usability is one other factor, which is a strong fascinating point of working in Computer graphics. What are the projects that you undertake? Though we have been branding ourselves as an Arch Viz studio, we at Realworks take up any kind of 3D visualization projects starting from, Logo animations to 3D animated videos. And process animation to commercials. We have been creating 3d content from 2009. How does the team of Realworks work on a project? Is there a hierarchy? There isn’t any steep hierarchies. Mostly its a flat structure. Everyone knows about the entire pipeline. Members do specialize in areas like Modeling, Texturing etc., But everyone can pitch in other areas as well when there is a need. Can you tell us the notion behind the making of your animated trailer “Ranadheeran”? We are a bunch of artist passionate about Computer Graphics. Though we have been in the industry trying to achieve photo-realism in Architectural Visualization, we have always been inspired by Game Cinematics and 3D animated movies. So when we heard a dramatic sound track “Heal Me” from Greendjohn’s Loophole, we were driven by it to create something fitting. That was the spark for RANADHEERAN. WE also wanted to test a pipeline using Open source tools for creating cinematics. What are your future plans? Do you have any plans for Realworks? We are open for any kind of work that involves 3D graphics. More challenging the better. Challenges have brought us to the level that we are in today. It helps in the growth of the team. Plans? I think you should wait for our announcements in the months to come. (Interview by Ar Muthu Kumar) “WHAT IT TOOK US 756 man hours of work, 10 weeks of project time and 22500 minutes of rendering 4500 image frames! It takes only a fraction of the industry standard budget & time. Open Source software can be used in a production pipeline. “ INTERVIEW 25