Nu Vibez and Roleplay Guide Magazine - #38 | Page 53

Get over it and move on ! Figure out where to go from here , get creative , use your brain for something other than what you melt with interesting substances .
Not giving choices
You MUST give your opponents in RP , ways to get out of a path you are laying out before them if that is not where they want their character ’ s story to go .
What I mean by that is , for example , Roleplay Death . It is really bad form to just “ kill ” a player ’ s character off without leaving them any way at all in the RP to think their way out of it . It ’ s also a RP killer for everyone who is involved in RP with that player . Usually it ’ s better to come up with another crisis and to let the player work their way out of a death .
NOW , there are those instances where you and another player have organized a plan to kill off a character ( or two ). That is an entirely different story ! But seriously , don ’ t murder someone ’ s hard work without discussing it OOC ’ ly with them first . Without that agreement , you need to RP in a way that lets the other player figure their way out of the death looming at the end of the path you ’ re writing !
It ’ s very important to leave your opponents with dignity and self-respect . It makes you a better role-player and one that is sought out by others as a desirable person with whom to role-play . Way too often , role-play ends up boxed in a corner with at least one person having no way out of a terrible situation , leaving them feeling wronged personally and thus , creating a cesspool from which drama can breed .
Pips Flickr Pics Submission “ Sublime & Silence ” by : Lou ShAdoW
NU VIBEZ & ROLEPLAY GUIDE MAGAZINE 53