Nu Vibez and Roleplay Guide Magazine - #37 | Page 57

Pips Flickr Pics Submission , “ Brokern ” by : MλƦ ₡ U $ $ ŦłҎE $ ry to nervous tick ’ s , from what you wear to the scar on your face , from how you talk to how you walk and from how you interact with other characters … or avoid them and why .
In the end , everything is up to you , it ’ s a free-flowing honor system nurtured by your mind and the minds of those you role-play with , not by a pre-determined set of one ’ s and zero ’ s programmed into lines of computer code by a soda-junkie locked in a back room who desperately needs a shower and some sunlight .
Second Life is a far more diverse and dynamic environment for interactivity than any MMORPG or action-adventure game on the market . It requires you to think , to work your neurons and grow beyond your own “ programming .” It requires you to interact with others and to figure out what to do or how to behave to inspire that other player to do things that you hope they ’ ll do for the better of your character , or perhaps to do something that so surprises you that you are inspired in a whole new direction with your character than you ’ d originally planned .
In reality , for many of us , our characters are an extension of some facet of either ourselves , or what we wish our-
NU VIBEZ & ROLEPLAY GUIDE MAGAZINE 57