Motivation-Enhancing Educational Apps | Page 15

USABILITY

The system combines the game by the concept of AR which allows children to learn about cultural heritage

This is a great twist on an old favourite. Treasure hunts or quests outside the classroom have long been a staple of engaging lesson plans. Guidigo allows you to take this one step further.

We use Guidigo to create active learning experiences hitherto inconceivable, and in the process redefine the learning space.

These type of learning experiences really speak to the needs of visual learners.

Teachers and cultural institutions need to think about new and innovative ways to connect students with the arts, humanities and culture

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How to use it ? Here's the tutorial

Teamwork exercises and co-creation bolster student participation and performance while promoting group work focused on collective goals.

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