Market Research Report Worldwide Virtual Reality Market Analysis & 2020 | Page 3

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With the coming up of virtual reality , a simultaneous development of augmented reality can be seen . While similar , there is certainly a difference between the two : Augmented reality enhances the real life with artificial images and adds graphics , while virtual reality replaces the real world with artificial .
Virtual reality platform is mainly divided into two components : Software and Hardware . Software is mainly the content which is displayed through HMDs , which is the hardware component of virtual reality . Virtual reality can be majorly segmented by applications and technology . With the use of technology a stimulated environment is created . Technology is further subdivided into three categories : data processing , display and peripherals . Virtual reality has four major applications , which are in the field of Entertainment , Healthcare , E-Commerce and Training Simulation .
The growth of virtual reality market is driven by increasing smartphone users , increasing worldwide gamers , rising GNI per capita , affordable virtual reality devices and financial support for the Virtual reality companies . But there are some challenges which this industry faces , such as limited technical know-how , VR sickness and limited premium content .
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Some points from TOC : 1 . Executive Summary
2 . Introduction 2.1 Components of Virtual Reality 2.1.1 Head-Mounted Displays 2.1.2 Computing Hardware 2.1.3 Control Inputs ( User Control Inputs ) 2.1.4 Software 2.2 Virtual Reality by Technology 2.2.1 Data Processing 2.2.2 Display 2.2.3 Peripherals 2.3 Virtual Reality by Applications 2.3.1 Entertainment 2.3.2 Healthcare 2.3.3 E-Commerce 2.3.4 Training Simulation
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