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The use of character mascots they call Mami Wata, Gingerella and Lemmy Lemon is drawn from magazine publishing. They use cartoon character faces, which give their sodas a personality attracting people to look at them. These faces are also used in their marketing material. Naturally, the more familiar a face, the more the urge to discover it and taste it. While holding a very small part of the cola beverage market, Karma Cola is now available in 13 countries, and through attractive, smart design, and brand story- telling through effective use of content and social marketing, the business is growing. Can’t Create? Eliminate Paul Whybrow, a leading creative leadership strategist advocates for the ‘Hassle Map’ and ‘Plussing’ concepts to help companies innovate to stay ahead of competition. Karma Cola’s case is a good example of using Plussing to differentiate a product in the market. ‘‘ Hassle maps think about needs, pain points and desired outcomes. The things that would hinder the normal customer journey before they meet the product. They are mental constructs of the customers’ journey. Different customers of course have different problems and desired outcomes.” Plussing is different from mere brainstorming, the term often used for meetings designed to generate ideas. The goal in brainstorming is typically just to come up with new ideas, sometimes as many as possible. In plussing, the goal is to critically review existing work, often rigorously, and to generate new ideas that build further and create something better. Adrian Slywotzky’s concept of the ‘Hassle Map’ is a designed around the way product developers view consumers and map out what the key hassles are for them. The idea is to listen to your consumers to find what the hassle is and the solution you can offer with your product or service to eliminate the hassle. Only then will you become a demand creator. The hassle map varies from the journey map. Adrian defines the hassle map as being able to define all the actual steps that characterize the negative experiences of the customer. These are the emotional hot spots, the irritations, the 12 MAL 17/17 ISSUE frustrations, time wasted, delays and even economic inconveniences. A business creates demand by improving the hassle map both for the customer and for themselves. Netflix, for example was able to solve the hassle of the consumer trying to rent movies from a video store. Consider the hassle map around a physical video rental service. The hustles include the trouble of driving to the video rental store, taking time to select the movie, paying after queuing in line for a few minutes, then remembering to return the video so as not to incur a late fine. Worse still, going back after a few days and not being able to recall which episode of a series you watched last. With an online video rental service like Netflix, you sit on the couch, select the movie and watch the movie. Every time you go into Netflix, it remembers and lines up the episode you left mid-way or automatically queues the next episode. The hassles of traffic, time, payment, memory failure have been fixed. Netflix is not just a product, it has redefined the whole movie rental process. While journey maps help simplify customer experience and mostly don’t solve problems, the focus is also more on the product, service around the product and other