Loot Crate Magazine May 2014 | Page 7

ability to access most of the items and things needed in order to freely build whatever they like without the damage by the mob or hunger. Adventure mode, which came in at version 1.3, designed to provide compelling gameplay in addition to building. Multiplayer invites your friends to engage in all sorts of activities, even some based on things like The Hunger Games to draw even more excitement into a world originally created with such a simplistic message: Build. While the images within Minecraft were made blocky, crude and even a bit surprising in this day and age of next-gen graphics and true-to-life imagery, it shows just what kind of imagination lives within us that we can flourish with some wonky walking characters and some pixel-built pickaxes. It is crazy to think that, when gaming was in its infancy and we first sent an 8-bit plumber to save a Princess, that we would ever meet this kind of archaic design so many years or later. Not only would we embrace this kind of design, but we would drive our imaginations well past just building and into creating our very own adventures. It’s not just about the visuals. Notch started something that the rest of the team at Mojang continued: innovation in its most darling, innocent form. Thanks to Minecraft being ported to PC’s, consoles, and handhelds alike, there’s truly nothing that can stop gamers all over the world from building, adventuring and creating whatever their minds can dream up. If this is where we begin our adventures with gaming, well, I can’t wait to see what’s next. 5 5