ability to access most of the items and things
needed in order to freely build whatever they
like without the damage by the mob or hunger.
Adventure mode, which came in at version 1.3,
designed to provide compelling gameplay in
addition to building. Multiplayer invites your
friends to engage in all sorts of activities, even
some based on things like The Hunger Games to
draw even more excitement into a world originally
created with such a simplistic message: Build.
While the images within Minecraft were made
blocky, crude and even a bit surprising in this
day and age of next-gen graphics and true-to-life
imagery, it shows just what kind of imagination
lives within us that we can flourish with some
wonky walking characters and some pixel-built
pickaxes. It is crazy to think that, when gaming
was in its infancy and we first sent an 8-bit
plumber to save a Princess, that we would ever
meet this kind of archaic design so many years
or
later. Not only would we embrace this kind of
design, but we would drive our imaginations well
past just building and into creating our very own
adventures. It’s not just about the visuals. Notch
started something that the rest of the team at
Mojang continued: innovation in its most darling,
innocent form.
Thanks to Minecraft being ported to PC’s,
consoles, and handhelds alike, there’s truly nothing
that can stop gamers all over the world from
building, adventuring and creating whatever their
minds can dream up. If this is where we begin our
adventures with gaming, well, I can’t wait to see
what’s next.
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